Move corridor reroute before final target-join spread

Long sweeps are corridored before the final target-join check so the
spread can handle corridor approach convergences. The edge/20+edge/23
convergence at End/top still needs investigation — the spread doesn't
detect it (likely End node face slot gap vs approach gap mismatch).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
master
2026-04-01 23:18:42 +03:00
parent f2dc84a790
commit 4830083953

View File

@@ -292,9 +292,64 @@ internal static partial class ElkEdgeRouterIterative
current = RepairRemainingEdgeNodeCrossings(current, nodes);
}
// Final target-join repair: the per-edge gateway fixes may create
// new target-join convergences that didn't exist before. Run the
// spread one more time to catch them.
// Unconditional corridor reroute: move long sweeps to top corridor
// BEFORE the final target-join check so the join detection sees the
// corridored paths and can spread the corridor approach stubs.
{
var graphMinYLocal = nodes.Min(n => n.Y);
var graphWidthLocal = nodes.Max(n => n.X + n.Width) - nodes.Min(n => n.X);
var baseCorridorY = graphMinYLocal - 56d;
var localMinSweep = graphWidthLocal * 0.4d;
var corridorResult = current.Edges.ToArray();
var corridorFixed = 0;
for (var ei = 0; ei < corridorResult.Length; ei++)
{
var edge = corridorResult[ei];
var cpath = ExtractPath(edge);
for (var si = 0; si < cpath.Count - 1; si++)
{
if (Math.Abs(cpath[si].Y - cpath[si + 1].Y) > 2d) continue;
var segLen = Math.Abs(cpath[si + 1].X - cpath[si].X);
var laneY = cpath[si].Y;
if (segLen < localMinSweep || laneY <= graphMinYLocal - 10d) continue;
var localCorridorY = baseCorridorY - (corridorFixed * 24d);
var src = cpath[0];
var tgt = cpath[^1];
var stubX = src.X + 24d;
var newPath = new List<ElkPoint>
{
src,
new() { X = stubX, Y = src.Y },
new() { X = stubX, Y = localCorridorY },
new() { X = tgt.X, Y = localCorridorY },
tgt,
};
corridorResult[ei] = new ElkRoutedEdge
{
Id = edge.Id, SourceNodeId = edge.SourceNodeId, TargetNodeId = edge.TargetNodeId,
SourcePortId = edge.SourcePortId, TargetPortId = edge.TargetPortId,
Kind = edge.Kind, Label = edge.Label,
Sections = [new ElkEdgeSection
{
StartPoint = newPath[0], EndPoint = newPath[^1],
BendPoints = newPath.Skip(1).Take(newPath.Count - 2).ToArray(),
}],
};
corridorFixed++;
break;
}
}
if (corridorFixed > 0)
{
var corridorScore = ElkEdgeRoutingScoring.ComputeScore(corridorResult, nodes);
current = current with { Score = corridorScore, Edges = corridorResult };
ElkLayoutDiagnostics.LogProgress(
$"Unconditional corridor reroute: {corridorFixed} edges to corridor");
}
}
// Final target-join repair: the per-edge gateway fixes and corridor
// reroute may create new target-join convergences.
var finalJoinSeverity = new Dictionary<string, int>(StringComparer.Ordinal);
var finalJoinCount = ElkEdgeRoutingScoring.CountTargetApproachJoinViolations(current.Edges, nodes, finalJoinSeverity, 1);
ElkLayoutDiagnostics.LogProgress(
@@ -331,65 +386,6 @@ internal static partial class ElkEdgeRouterIterative
current = RepairRemainingEdgeNodeCrossings(current, nodes);
}
// Unconditional corridor reroute for long sweeps through the node field.
// The score-gated corridor reroute earlier may reject these because the
// corridor candidate scores worse (more bends, longer paths). But visually,
// long horizontal highways through the graph are ugly. Apply unconditionally.
{
var graphMinYLocal = nodes.Min(n => n.Y);
var graphWidthLocal = nodes.Max(n => n.X + n.Width) - nodes.Min(n => n.X);
var baseCorridorY = graphMinYLocal - 56d;
var localMinSweep = graphWidthLocal * 0.4d;
var corridorResult = current.Edges.ToArray();
var corridorFixed = 0;
for (var ei = 0; ei < corridorResult.Length; ei++)
{
var edge = corridorResult[ei];
var path = ExtractPath(edge);
for (var si = 0; si < path.Count - 1; si++)
{
if (Math.Abs(path[si].Y - path[si + 1].Y) > 2d) continue;
var segLen = Math.Abs(path[si + 1].X - path[si].X);
var laneY = path[si].Y;
if (segLen < localMinSweep || laneY <= graphMinYLocal - 10d) continue;
// Route through top corridor. Offset each successive edge
// so multiple corridor routes don't converge at the same Y.
var localCorridorY = baseCorridorY - (corridorFixed * 24d);
var src = path[0];
var tgt = path[^1];
var stubX = src.X + 24d;
var newPath = new List<ElkPoint>
{
src,
new() { X = stubX, Y = src.Y },
new() { X = stubX, Y = localCorridorY },
new() { X = tgt.X, Y = localCorridorY },
tgt,
};
corridorResult[ei] = new ElkRoutedEdge
{
Id = edge.Id, SourceNodeId = edge.SourceNodeId, TargetNodeId = edge.TargetNodeId,
SourcePortId = edge.SourcePortId, TargetPortId = edge.TargetPortId,
Kind = edge.Kind, Label = edge.Label,
Sections = [new ElkEdgeSection
{
StartPoint = newPath[0], EndPoint = newPath[^1],
BendPoints = newPath.Skip(1).Take(newPath.Count - 2).ToArray(),
}],
};
corridorFixed++;
break;
}
}
if (corridorFixed > 0)
{
var corridorScore = ElkEdgeRoutingScoring.ComputeScore(corridorResult, nodes);
current = current with { Score = corridorScore, Edges = corridorResult };
ElkLayoutDiagnostics.LogProgress(
$"Unconditional corridor reroute: {corridorFixed} edges to corridor");
}
}
return current;
}