Route long sweeps through top corridor unconditionally

Long horizontal sweeps (>40% graph width) now always route through
the top corridor instead of cutting through the node field. Each
successive corridor edge gets a 24px Y offset to prevent convergence.

Remaining: target-join at End/top (two corridor routes converge on
descent) and edge/9 flush under-node.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
master
2026-04-01 23:15:18 +03:00
parent 3a95165221
commit f2dc84a790
2 changed files with 111 additions and 73 deletions

View File

@@ -27,7 +27,40 @@ internal static partial class ElkEdgeRouterIterative
var underNodeSeverity = new Dictionary<string, int>(StringComparer.Ordinal);
ElkEdgeRoutingScoring.CountUnderNodeViolations(edges, nodes, underNodeSeverity, 1);
if (underNodeSeverity.Count == 0)
// Also identify long sweeps that cut through the node field — they
// need corridor routing for visual clarity even without under-node
// violations. A 3000px horizontal line through the graph is ugly.
var longSweepEdgeIds = new HashSet<string>(StringComparer.Ordinal);
for (var edgeIndex = 0; edgeIndex < edges.Length; edgeIndex++)
{
var edge = edges[edgeIndex];
if (underNodeSeverity.ContainsKey(edge.Id))
{
continue; // already handled
}
var path = ExtractPath(edge);
for (var i = 0; i < path.Count - 1; i++)
{
if (Math.Abs(path[i].Y - path[i + 1].Y) > 2d)
{
continue;
}
var segLength = Math.Abs(path[i + 1].X - path[i].X);
var laneY = path[i].Y;
if (segLength >= minSweepLength
&& laneY > graphMinY - 10d
&& laneY < graphMaxY + 10d)
{
longSweepEdgeIds.Add(edge.Id);
break;
}
}
}
if (underNodeSeverity.Count == 0 && longSweepEdgeIds.Count == 0)
{
return null;
}
@@ -37,7 +70,7 @@ internal static partial class ElkEdgeRouterIterative
for (var edgeIndex = 0; edgeIndex < edges.Length; edgeIndex++)
{
var edge = edges[edgeIndex];
if (!underNodeSeverity.ContainsKey(edge.Id))
if (!underNodeSeverity.ContainsKey(edge.Id) && !longSweepEdgeIds.Contains(edge.Id))
{
continue;
}
@@ -76,79 +109,25 @@ internal static partial class ElkEdgeRouterIterative
if (bestSegLength >= minSweepLength)
{
// Long sweep: try to push the horizontal segment below all
// blocking nodes first. Only use the top corridor as a
// fallback when the safe Y would exceed the graph boundary
// (the corridor creates distant approach stubs that disrupt
// boundary-slot assignments on the rerouted edges).
var laneY = path[bestSegStart].Y;
var maxBlockBottom = 0d;
var minX = Math.Min(path[bestSegStart].X, path[bestSegStart + 1].X);
var maxX = Math.Max(path[bestSegStart].X, path[bestSegStart + 1].X);
foreach (var node in nodes)
// Long sweep (>40% graph width): route through the top corridor.
// These are "highway" edges that span the graph and look ugly
// cutting through the node field. The corridor moves them above
// the graph for clean visual separation.
var exitX = sourcePoint.X;
var approachX = targetPoint.X;
var stubX = exitX + 24d;
var newPath = new List<ElkPoint>
{
if (string.Equals(node.Id, edge.SourceNodeId, StringComparison.Ordinal)
|| string.Equals(node.Id, edge.TargetNodeId, StringComparison.Ordinal))
{
continue;
}
sourcePoint,
new() { X = stubX, Y = sourcePoint.Y },
new() { X = stubX, Y = corridorY },
new() { X = approachX, Y = corridorY },
targetPoint,
};
if (maxX <= node.X + 0.5d || minX >= node.X + node.Width - 0.5d)
{
continue;
}
var nodeBottom = node.Y + node.Height;
var gap = laneY - nodeBottom;
if (gap > -4d && gap < minLineClearance)
{
maxBlockBottom = Math.Max(maxBlockBottom, nodeBottom);
}
}
var pushY = maxBlockBottom + minLineClearance + 4d;
if (maxBlockBottom > 0d && pushY <= graphMaxY - 4d)
{
// Safe push within the graph -- shift only the under-node
// horizontal segment without changing approach geometry.
var newPath = new List<ElkPoint>(path.Count);
for (var pi = 0; pi < path.Count; pi++)
{
if (pi >= bestSegStart && pi <= bestSegStart + 1
&& Math.Abs(path[pi].Y - laneY) <= 2d)
{
newPath.Add(new ElkPoint { X = path[pi].X, Y = pushY });
}
else
{
newPath.Add(path[pi]);
}
}
result = ReplaceEdgePath(result, edges, edgeIndex, edge, newPath);
ElkLayoutDiagnostics.LogProgress(
$"Under-node push: {edge.Id} from Y={laneY:F0} to Y={pushY:F0} (blocker bottom={maxBlockBottom:F0})");
}
else if (maxBlockBottom > 0d)
{
// Push would exceed graph boundary -- use top corridor.
var exitX = sourcePoint.X;
var approachX = targetPoint.X;
var stubX = exitX + 24d;
var newPath = new List<ElkPoint>
{
sourcePoint,
new() { X = stubX, Y = sourcePoint.Y },
new() { X = stubX, Y = corridorY },
new() { X = approachX, Y = corridorY },
targetPoint,
};
result = ReplaceEdgePath(result, edges, edgeIndex, edge, newPath);
ElkLayoutDiagnostics.LogProgress(
$"Corridor reroute: {edge.Id} sweep={bestSegLength:F0}px to corridorY={corridorY:F0}");
}
result = ReplaceEdgePath(result, edges, edgeIndex, edge, newPath);
ElkLayoutDiagnostics.LogProgress(
$"Corridor reroute: {edge.Id} sweep={bestSegLength:F0}px to corridorY={corridorY:F0}");
}
else if (bestSegLength >= 500d)
{

View File

@@ -331,6 +331,65 @@ internal static partial class ElkEdgeRouterIterative
current = RepairRemainingEdgeNodeCrossings(current, nodes);
}
// Unconditional corridor reroute for long sweeps through the node field.
// The score-gated corridor reroute earlier may reject these because the
// corridor candidate scores worse (more bends, longer paths). But visually,
// long horizontal highways through the graph are ugly. Apply unconditionally.
{
var graphMinYLocal = nodes.Min(n => n.Y);
var graphWidthLocal = nodes.Max(n => n.X + n.Width) - nodes.Min(n => n.X);
var baseCorridorY = graphMinYLocal - 56d;
var localMinSweep = graphWidthLocal * 0.4d;
var corridorResult = current.Edges.ToArray();
var corridorFixed = 0;
for (var ei = 0; ei < corridorResult.Length; ei++)
{
var edge = corridorResult[ei];
var path = ExtractPath(edge);
for (var si = 0; si < path.Count - 1; si++)
{
if (Math.Abs(path[si].Y - path[si + 1].Y) > 2d) continue;
var segLen = Math.Abs(path[si + 1].X - path[si].X);
var laneY = path[si].Y;
if (segLen < localMinSweep || laneY <= graphMinYLocal - 10d) continue;
// Route through top corridor. Offset each successive edge
// so multiple corridor routes don't converge at the same Y.
var localCorridorY = baseCorridorY - (corridorFixed * 24d);
var src = path[0];
var tgt = path[^1];
var stubX = src.X + 24d;
var newPath = new List<ElkPoint>
{
src,
new() { X = stubX, Y = src.Y },
new() { X = stubX, Y = localCorridorY },
new() { X = tgt.X, Y = localCorridorY },
tgt,
};
corridorResult[ei] = new ElkRoutedEdge
{
Id = edge.Id, SourceNodeId = edge.SourceNodeId, TargetNodeId = edge.TargetNodeId,
SourcePortId = edge.SourcePortId, TargetPortId = edge.TargetPortId,
Kind = edge.Kind, Label = edge.Label,
Sections = [new ElkEdgeSection
{
StartPoint = newPath[0], EndPoint = newPath[^1],
BendPoints = newPath.Skip(1).Take(newPath.Count - 2).ToArray(),
}],
};
corridorFixed++;
break;
}
}
if (corridorFixed > 0)
{
var corridorScore = ElkEdgeRoutingScoring.ComputeScore(corridorResult, nodes);
current = current with { Score = corridorScore, Edges = corridorResult };
ElkLayoutDiagnostics.LogProgress(
$"Unconditional corridor reroute: {corridorFixed} edges to corridor");
}
}
return current;
}