Files
git.stella-ops.org/docs2/developer/plugin-sdk.md
master fcb5ffe25d feat(scanner): Complete PoE implementation with Windows compatibility fix
- Fix namespace conflicts (Subgraph → PoESubgraph)
- Add hash sanitization for Windows filesystem (colon → underscore)
- Update all test mocks to use It.IsAny<>()
- Add direct orchestrator unit tests
- All 8 PoE tests now passing (100% success rate)
- Complete SPRINT_3500_0001_0001 documentation

Fixes compilation errors and Windows filesystem compatibility issues.
Tests: 8/8 passing
Files: 8 modified, 1 new test, 1 completion report

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-23 14:52:08 +02:00

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Markdown

# Plugin SDK (summary)
## Core rules
- Plugins are restart-time load only; no hot reload.
- All plugins must declare a version attribute.
- Sign plugins and enforce signature verification in production.
## Dependency injection
- Use service binding attributes or a DI routine to register services.
## Templates
- Use the official templates to scaffold connectors, jobs, or analyzers.
## Publishing
- Build, sign, and package the plugin artifacts.
- Copy into the plugin binaries directory for discovery.