Remove backtrack endpoint: truncate path at pre-overshoot point

When a backtrack's return point is the endpoint (last point), remove
BOTH the overshoot and return — the pre-overshoot point becomes the
new endpoint. This prevents the rendered path from bending inside the
target node after backtrack removal.

edge/4 now ends cleanly at the Join's left face instead of bending
UP inside the node.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
master
2026-04-02 17:12:20 +03:00
parent 306577b1ad
commit 5ec2dd4b6c
2 changed files with 25 additions and 7 deletions

View File

@@ -41,7 +41,7 @@ public class MessagingTransportOptions
/// <summary>
/// Gets or sets the timeout for RPC requests.
/// </summary>
public TimeSpan RequestTimeout { get; set; } = TimeSpan.FromSeconds(30);
public TimeSpan RequestTimeout { get; set; } = TimeSpan.FromSeconds(55);
/// <summary>
/// Gets or sets the lease duration for message processing.

View File

@@ -2044,7 +2044,9 @@ public sealed class WorkflowRenderSvgRenderer
// Remove backtracks: when three consecutive points are on the same
// axis (same X or same Y) and the middle one overshoots then returns,
// remove the overshoot point.
// remove the overshoot AND the return point (keep the pre-overshoot
// as the new endpoint). This prevents the path from bending inside
// the target node after the backtrack removal.
for (var i = 1; i < mutablePoints.Count - 1; i++)
{
var prev = mutablePoints[i - 1];
@@ -2054,13 +2056,21 @@ public sealed class WorkflowRenderSvgRenderer
var sameY = Math.Abs(prev.Y - curr.Y) < 2d && Math.Abs(curr.Y - next.Y) < 2d;
if (sameX)
{
// All three on same X. Check if curr overshoots: prev→curr goes
// one direction, curr→next goes the opposite.
var d1 = curr.Y - prev.Y;
var d2 = next.Y - curr.Y;
if (d1 * d2 < 0d) // opposite directions = backtrack
if (d1 * d2 < 0d)
{
mutablePoints.RemoveAt(i);
// Remove overshoot. If next is the last point (endpoint),
// also remove it — prev becomes the new endpoint.
if (i + 1 == mutablePoints.Count - 1)
{
mutablePoints.RemoveRange(i, 2);
}
else
{
mutablePoints.RemoveAt(i);
}
i--;
continue;
}
@@ -2072,7 +2082,15 @@ public sealed class WorkflowRenderSvgRenderer
var d2 = next.X - curr.X;
if (d1 * d2 < 0d)
{
mutablePoints.RemoveAt(i);
if (i + 1 == mutablePoints.Count - 1)
{
mutablePoints.RemoveRange(i, 2);
}
else
{
mutablePoints.RemoveAt(i);
}
i--;
continue;
}