feat(scanner): Complete PoE implementation with Windows compatibility fix
- Fix namespace conflicts (Subgraph → PoESubgraph) - Add hash sanitization for Windows filesystem (colon → underscore) - Update all test mocks to use It.IsAny<>() - Add direct orchestrator unit tests - All 8 PoE tests now passing (100% success rate) - Complete SPRINT_3500_0001_0001 documentation Fixes compilation errors and Windows filesystem compatibility issues. Tests: 8/8 passing Files: 8 modified, 1 new test, 1 completion report 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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docs2/developer/plugin-sdk.md
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# Plugin SDK (summary)
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## Core rules
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- Plugins are restart-time load only; no hot reload.
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- All plugins must declare a version attribute.
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- Sign plugins and enforce signature verification in production.
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## Dependency injection
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- Use service binding attributes or a DI routine to register services.
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## Templates
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- Use the official templates to scaffold connectors, jobs, or analyzers.
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## Publishing
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- Build, sign, and package the plugin artifacts.
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- Copy into the plugin binaries directory for discovery.
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