feat: Add DigestUpsertRequest and LockEntity models
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- Introduced DigestUpsertRequest for handling digest upsert requests with properties like ChannelId, Recipient, DigestKey, Events, and CollectUntil. - Created LockEntity to represent a lightweight distributed lock entry with properties such as Id, TenantId, Resource, Owner, ExpiresAt, and CreatedAt. feat: Implement ILockRepository interface and LockRepository class - Defined ILockRepository interface with methods for acquiring and releasing locks. - Implemented LockRepository class with methods to try acquiring a lock and releasing it, using SQL for upsert operations. feat: Add SurfaceManifestPointer record for manifest pointers - Introduced SurfaceManifestPointer to represent a minimal pointer to a Surface.FS manifest associated with an image digest. feat: Create PolicySimulationInputLock and related validation logic - Added PolicySimulationInputLock record to describe policy simulation inputs and expected digests. - Implemented validation logic for policy simulation inputs, including checks for digest drift and shadow mode requirements. test: Add unit tests for ReplayVerificationService and ReplayVerifier - Created ReplayVerificationServiceTests to validate the behavior of the ReplayVerificationService under various scenarios. - Developed ReplayVerifierTests to ensure the correctness of the ReplayVerifier logic. test: Implement PolicySimulationInputLockValidatorTests - Added tests for PolicySimulationInputLockValidator to verify the validation logic against expected inputs and conditions. chore: Add cosign key example and signing scripts - Included a placeholder cosign key example for development purposes. - Added a script for signing Signals artifacts using cosign with support for both v2 and v3. chore: Create script for uploading evidence to the evidence locker - Developed a script to upload evidence to the evidence locker, ensuring required environment variables are set.
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@@ -83,11 +83,6 @@ internal sealed class ConsoleSimulationDiffService
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foreach (var artifact in artifacts.OrderBy(a => a.ArtifactDigest, StringComparer.Ordinal))
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{
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var baseSeed = HashToBytes($"{policyVersion}:{artifact.ArtifactDigest}:{seed}");
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var include = baseSeed[0] % 7 != 0; // occasionally drop to simulate removal
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if (!include)
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{
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continue;
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}
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var findingId = CreateDeterministicId("fid", policyVersion, artifact.ArtifactDigest, seed.ToString());
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var severity = SeverityOrder[baseSeed[1] % SeverityOrder.Length];
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@@ -102,7 +97,12 @@ internal sealed class ConsoleSimulationDiffService
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Severity: severity,
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FiredRules: new[] { ruleId }));
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// Add a secondary finding for variability if budget allows
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if (results.Count >= maxFindings)
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{
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break;
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}
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// Add a secondary finding for variability if budget allows (deterministic)
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if (results.Count < maxFindings && baseSeed[4] % 5 == 0)
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{
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var secondaryId = CreateDeterministicId("fid", policyVersion, artifact.ArtifactDigest, seed + "-b");
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@@ -124,7 +124,10 @@ internal sealed class ConsoleSimulationDiffService
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}
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}
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return results;
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return results
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.OrderBy(r => r.FindingId, StringComparer.Ordinal)
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.Take(maxFindings)
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.ToList();
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}
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private static ConsoleSeverityBreakdown BuildSeverityBreakdown(IReadOnlyList<SimulationFindingResult> findings)
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