Refactor ElkSharp hybrid routing and document speed path
This commit is contained in:
188
src/__Libraries/StellaOps.ElkSharp/ElkNodePlacement.Grid.cs
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188
src/__Libraries/StellaOps.ElkSharp/ElkNodePlacement.Grid.cs
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namespace StellaOps.ElkSharp;
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internal static partial class ElkNodePlacement
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{
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internal static void AlignToPlacementGrid(
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Dictionary<string, ElkPositionedNode> positionedNodes,
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IReadOnlyList<ElkNode[]> layers,
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IReadOnlySet<string> dummyNodeIds,
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double nodeSpacing,
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NodePlacementGrid placementGrid,
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ElkLayoutDirection direction)
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{
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if (layers.Count == 0)
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{
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return;
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}
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if (direction == ElkLayoutDirection.LeftToRight)
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{
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foreach (var layer in layers)
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{
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var actualNodes = layer.Where(node => !dummyNodeIds.Contains(node.Id)).ToArray();
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if (actualNodes.Length == 0)
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{
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continue;
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}
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var currentX = positionedNodes[actualNodes[0].Id].X;
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var snappedX = SnapToPlacementGrid(currentX, placementGrid.XStep);
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var deltaX = snappedX - currentX;
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if (Math.Abs(deltaX) > 0.01d)
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{
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foreach (var node in layer)
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{
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var pos = positionedNodes[node.Id];
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positionedNodes[node.Id] = ElkLayoutHelpers.CreatePositionedNode(
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node,
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pos.X + deltaX,
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pos.Y,
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direction);
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}
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}
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var desiredY = actualNodes
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.Select(node => SnapToPlacementGrid(positionedNodes[node.Id].Y, placementGrid.YStep))
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.ToArray();
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EnforceLinearSpacing(actualNodes, desiredY, nodeSpacing, placementGrid.YStep, horizontal: true);
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for (var i = 0; i < actualNodes.Length; i++)
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{
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var current = positionedNodes[actualNodes[i].Id];
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positionedNodes[actualNodes[i].Id] = ElkLayoutHelpers.CreatePositionedNode(
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actualNodes[i],
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current.X,
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desiredY[i],
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direction);
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}
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}
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var minY = positionedNodes.Values.Min(node => node.Y);
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if (minY < -0.01d)
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{
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var shift = SnapForwardToPlacementGrid(-minY, placementGrid.YStep);
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foreach (var nodeId in positionedNodes.Keys.ToArray())
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{
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var pos = positionedNodes[nodeId];
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positionedNodes[nodeId] = pos with { Y = pos.Y + shift };
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}
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}
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return;
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}
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foreach (var layer in layers)
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{
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var actualNodes = layer.Where(node => !dummyNodeIds.Contains(node.Id)).ToArray();
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if (actualNodes.Length == 0)
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{
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continue;
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}
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var currentY = positionedNodes[actualNodes[0].Id].Y;
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var snappedY = SnapToPlacementGrid(currentY, placementGrid.YStep);
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var deltaY = snappedY - currentY;
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if (Math.Abs(deltaY) > 0.01d)
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{
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foreach (var node in layer)
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{
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var pos = positionedNodes[node.Id];
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positionedNodes[node.Id] = ElkLayoutHelpers.CreatePositionedNode(
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node,
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pos.X,
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pos.Y + deltaY,
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direction);
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}
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}
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var desiredX = actualNodes
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.Select(node => SnapToPlacementGrid(positionedNodes[node.Id].X, placementGrid.XStep))
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.ToArray();
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EnforceLinearSpacing(actualNodes, desiredX, nodeSpacing, placementGrid.XStep, horizontal: false);
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for (var i = 0; i < actualNodes.Length; i++)
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{
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var current = positionedNodes[actualNodes[i].Id];
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positionedNodes[actualNodes[i].Id] = ElkLayoutHelpers.CreatePositionedNode(
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actualNodes[i],
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desiredX[i],
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current.Y,
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direction);
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}
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}
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var minX = positionedNodes.Values.Min(node => node.X);
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if (minX < -0.01d)
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{
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var shift = SnapForwardToPlacementGrid(-minX, placementGrid.XStep);
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foreach (var nodeId in positionedNodes.Keys.ToArray())
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{
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var pos = positionedNodes[nodeId];
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positionedNodes[nodeId] = pos with { X = pos.X + shift };
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}
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}
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}
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internal static void EnforceLinearSpacing(
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IReadOnlyList<ElkNode> layer,
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double[] desiredCoordinates,
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double spacing,
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double gridStep,
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bool horizontal)
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{
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for (var index = 1; index < layer.Count; index++)
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{
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var extent = horizontal ? layer[index - 1].Height : layer[index - 1].Width;
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desiredCoordinates[index] = Math.Max(
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desiredCoordinates[index],
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desiredCoordinates[index - 1] + extent + spacing);
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desiredCoordinates[index] = SnapForwardToPlacementGrid(desiredCoordinates[index], gridStep);
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}
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for (var index = layer.Count - 2; index >= 0; index--)
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{
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var extent = horizontal ? layer[index].Height : layer[index].Width;
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desiredCoordinates[index] = Math.Min(
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desiredCoordinates[index],
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desiredCoordinates[index + 1] - extent - spacing);
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desiredCoordinates[index] = SnapBackwardToPlacementGrid(desiredCoordinates[index], gridStep);
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}
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for (var index = 1; index < layer.Count; index++)
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{
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var extent = horizontal ? layer[index - 1].Height : layer[index - 1].Width;
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desiredCoordinates[index] = Math.Max(
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desiredCoordinates[index],
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desiredCoordinates[index - 1] + extent + spacing);
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desiredCoordinates[index] = SnapForwardToPlacementGrid(desiredCoordinates[index], gridStep);
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}
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}
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internal static double SnapToPlacementGrid(double value, double gridStep)
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{
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if (gridStep <= 1d)
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{
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return value;
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}
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return Math.Round(value / gridStep) * gridStep;
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}
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internal static double SnapForwardToPlacementGrid(double value, double gridStep)
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{
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if (gridStep <= 1d)
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{
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return value;
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}
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return Math.Ceiling(value / gridStep) * gridStep;
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}
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internal static double SnapBackwardToPlacementGrid(double value, double gridStep)
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{
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if (gridStep <= 1d)
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{
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return value;
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}
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return Math.Floor(value / gridStep) * gridStep;
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}
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}
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