Implement missing backend endpoints for release orchestration
TASK-002: 11 deployment monitoring endpoints in JobEngine (list, get, logs, events, metrics, pause/resume/cancel/rollback/retry) TASK-003: 6 evidence management endpoints in JobEngine (list, get, verify, export, raw, timeline) TASK-005: 3 release dashboard endpoints in JobEngine (dashboard summary, approve/reject promotion) TASK-006: 2 registry image search endpoints in Scanner (search with 9 mock images, digests lookup) All endpoints return seed/mock data for testing. Auth policies match existing patterns. Dual route registration on both /api/ and /api/v1/ prefixes. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
193
src/__Libraries/StellaOps.ElkSharp/ElkEdgeRoutingGeometry.cs
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193
src/__Libraries/StellaOps.ElkSharp/ElkEdgeRoutingGeometry.cs
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namespace StellaOps.ElkSharp;
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internal static class ElkEdgeRoutingGeometry
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{
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private const double CoordinateTolerance = 0.5d;
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internal static IReadOnlyList<RoutedEdgeSegment> FlattenSegments(IReadOnlyCollection<ElkRoutedEdge> edges)
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{
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var segments = new List<RoutedEdgeSegment>();
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foreach (var edge in edges)
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{
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segments.AddRange(FlattenSegments(edge));
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}
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return segments;
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}
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internal static IReadOnlyList<RoutedEdgeSegment> FlattenSegments(ElkRoutedEdge edge)
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{
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var segments = new List<RoutedEdgeSegment>();
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foreach (var section in edge.Sections)
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{
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var points = new List<ElkPoint> { section.StartPoint };
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points.AddRange(section.BendPoints);
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points.Add(section.EndPoint);
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for (var i = 0; i < points.Count - 1; i++)
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{
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segments.Add(new RoutedEdgeSegment(edge.Id, points[i], points[i + 1]));
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}
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}
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return segments;
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}
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internal static double ComputePathLength(ElkRoutedEdge edge)
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{
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return FlattenSegments(edge).Sum(segment => ComputeSegmentLength(segment.Start, segment.End));
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}
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internal static double ComputeSegmentLength(ElkPoint start, ElkPoint end)
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{
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var dx = end.X - start.X;
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var dy = end.Y - start.Y;
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return Math.Sqrt((dx * dx) + (dy * dy));
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}
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internal static bool SegmentsIntersect(ElkPoint a1, ElkPoint a2, ElkPoint b1, ElkPoint b2)
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{
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if (ShareEndpoint(a1, a2, b1, b2))
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{
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return false;
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}
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if (AreCollinearAndOverlapping(a1, a2, b1, b2))
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{
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return false;
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}
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if (IsHorizontal(a1, a2) && IsVertical(b1, b2))
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{
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return IntersectsOrthogonal(a1, a2, b1, b2);
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}
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if (IsVertical(a1, a2) && IsHorizontal(b1, b2))
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{
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return IntersectsOrthogonal(b1, b2, a1, a2);
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}
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return SegmentsIntersectGeneral(a1, a2, b1, b2);
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}
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internal static bool AreParallelAndClose(
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ElkPoint a1,
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ElkPoint a2,
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ElkPoint b1,
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ElkPoint b2,
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double clearance)
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{
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if (IsHorizontal(a1, a2) && IsHorizontal(b1, b2))
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{
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return Math.Abs(a1.Y - b1.Y) <= clearance
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&& OverlapLength(Math.Min(a1.X, a2.X), Math.Max(a1.X, a2.X), Math.Min(b1.X, b2.X), Math.Max(b1.X, b2.X)) > 1d;
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}
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if (IsVertical(a1, a2) && IsVertical(b1, b2))
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{
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return Math.Abs(a1.X - b1.X) <= clearance
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&& OverlapLength(Math.Min(a1.Y, a2.Y), Math.Max(a1.Y, a2.Y), Math.Min(b1.Y, b2.Y), Math.Max(b1.Y, b2.Y)) > 1d;
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}
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return false;
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}
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internal static bool AreCollinearAndOverlapping(ElkPoint a1, ElkPoint a2, ElkPoint b1, ElkPoint b2)
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{
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if (IsHorizontal(a1, a2) && IsHorizontal(b1, b2) && Math.Abs(a1.Y - b1.Y) <= CoordinateTolerance)
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{
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return OverlapLength(Math.Min(a1.X, a2.X), Math.Max(a1.X, a2.X), Math.Min(b1.X, b2.X), Math.Max(b1.X, b2.X)) > 1d;
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}
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if (IsVertical(a1, a2) && IsVertical(b1, b2) && Math.Abs(a1.X - b1.X) <= CoordinateTolerance)
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{
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return OverlapLength(Math.Min(a1.Y, a2.Y), Math.Max(a1.Y, a2.Y), Math.Min(b1.Y, b2.Y), Math.Max(b1.Y, b2.Y)) > 1d;
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}
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return false;
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}
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internal static ElkPoint ResolveApproachPoint(ElkRoutedEdge edge)
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{
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var lastSection = edge.Sections.Last();
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if (lastSection.BendPoints.Count > 0)
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{
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return lastSection.BendPoints.Last();
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}
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return lastSection.StartPoint;
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}
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internal static bool PointsEqual(ElkPoint left, ElkPoint right)
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{
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return Math.Abs(left.X - right.X) <= CoordinateTolerance
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&& Math.Abs(left.Y - right.Y) <= CoordinateTolerance;
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}
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private static bool IsHorizontal(ElkPoint start, ElkPoint end) => Math.Abs(start.Y - end.Y) <= CoordinateTolerance;
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private static bool IsVertical(ElkPoint start, ElkPoint end) => Math.Abs(start.X - end.X) <= CoordinateTolerance;
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private static bool IntersectsOrthogonal(ElkPoint horizontalStart, ElkPoint horizontalEnd, ElkPoint verticalStart, ElkPoint verticalEnd)
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{
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var minHorizontalX = Math.Min(horizontalStart.X, horizontalEnd.X);
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var maxHorizontalX = Math.Max(horizontalStart.X, horizontalEnd.X);
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var minVerticalY = Math.Min(verticalStart.Y, verticalEnd.Y);
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var maxVerticalY = Math.Max(verticalStart.Y, verticalEnd.Y);
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return verticalStart.X > minHorizontalX + CoordinateTolerance
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&& verticalStart.X < maxHorizontalX - CoordinateTolerance
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&& horizontalStart.Y > minVerticalY + CoordinateTolerance
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&& horizontalStart.Y < maxVerticalY - CoordinateTolerance;
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}
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private static bool ShareEndpoint(ElkPoint a1, ElkPoint a2, ElkPoint b1, ElkPoint b2)
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{
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return PointsEqual(a1, b1)
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|| PointsEqual(a1, b2)
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|| PointsEqual(a2, b1)
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|| PointsEqual(a2, b2);
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}
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private static bool SegmentsIntersectGeneral(ElkPoint a1, ElkPoint a2, ElkPoint b1, ElkPoint b2)
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{
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var o1 = Orientation(a1, a2, b1);
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var o2 = Orientation(a1, a2, b2);
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var o3 = Orientation(b1, b2, a1);
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var o4 = Orientation(b1, b2, a2);
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if (o1 != o2 && o3 != o4)
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{
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return true;
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}
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return o1 == 0 && OnSegment(a1, b1, a2)
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|| o2 == 0 && OnSegment(a1, b2, a2)
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|| o3 == 0 && OnSegment(b1, a1, b2)
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|| o4 == 0 && OnSegment(b1, a2, b2);
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}
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private static int Orientation(ElkPoint start, ElkPoint middle, ElkPoint end)
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{
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var value = ((middle.Y - start.Y) * (end.X - middle.X)) - ((middle.X - start.X) * (end.Y - middle.Y));
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if (Math.Abs(value) <= CoordinateTolerance)
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{
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return 0;
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}
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return value > 0 ? 1 : 2;
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}
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private static bool OnSegment(ElkPoint start, ElkPoint point, ElkPoint end)
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{
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return point.X <= Math.Max(start.X, end.X) + CoordinateTolerance
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&& point.X >= Math.Min(start.X, end.X) - CoordinateTolerance
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&& point.Y <= Math.Max(start.Y, end.Y) + CoordinateTolerance
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&& point.Y >= Math.Min(start.Y, end.Y) - CoordinateTolerance;
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}
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private static double OverlapLength(double firstMin, double firstMax, double secondMin, double secondMax)
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{
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return Math.Min(firstMax, secondMax) - Math.Max(firstMin, secondMin);
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}
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}
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