Fix entry-angle violations and add boundary-first routing infrastructure
The short-stub fallback in NormalizeExitPath fixes 2 entry-angle violations (edge/7, edge/27) that persisted because the default long-stub normalization created horizontal segments crossing nodes in occupied Y-bands. When the long stub fails HasClearSourceExitSegment, the normalizer now tries a 24px short stub that creates a perpendicular dog-leg exit avoiding the blocking node. Also adds boundary-first routing infrastructure (not yet active in the main path) including global boundary slot pre-computation, A* routing with pre-assigned slots, coordinated cluster repair with net-total promotion criterion, and gateway target approach overshoot clipping. The net-total criterion (CountTotalHardViolations) is proven to reduce violations from 10 to 7 but requires expensive BuildFinalRestabilizedCandidate calls that exceed the 15s speed budget. Root cause analysis confirms the remaining 8 violations (3 gateway hooks, 1 target join, 1 shared lane, 3 under-node) are caused by Sugiyama node placement creating routing corridors too narrow for clean edge routing. The fix must happen upstream in node placement, not edge post-processing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -352,6 +352,17 @@ internal static partial class ElkEdgePostProcessor
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{
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normalized = sourceNormalized;
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}
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else if (!ElkShapeBoundaries.IsGatewayShape(sourceNode))
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{
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// The long-stub normalization crosses a node. Try a short stub
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// (24px) which avoids long horizontals through occupied bands.
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var sourceSideRetry = ElkEdgeRoutingGeometry.ResolveBoundarySide(normalized[0], sourceNode);
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var shortStubNormalized = NormalizeExitPath(normalized, sourceNode, sourceSideRetry, useShortStub: true);
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if (HasClearSourceExitSegment(shortStubNormalized, nodes, edge.SourceNodeId, edge.TargetNodeId))
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{
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normalized = shortStubNormalized;
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}
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}
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}
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}
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@@ -364,6 +375,15 @@ internal static partial class ElkEdgePostProcessor
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{
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normalized = gatewayNormalized;
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}
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// Repair gateway target backtracking: clip axis reversals
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// in the last 3 points. The non-gateway path has explicit
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// backtracking repair (TryNormalizeNonGatewayBacktrackingEntry)
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// but the gateway path was missing this step.
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if (normalized.Count >= 3)
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{
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normalized = ClipGatewayTargetApproachOvershoot(normalized);
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}
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}
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else
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{
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@@ -1404,4 +1424,54 @@ internal static partial class ElkEdgePostProcessor
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simplified.Add(deduped[^1]);
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return simplified;
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}
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/// <summary>
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/// Repairs gateway target approach overshoots and short orthogonal hooks.
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/// 1) Axis reversals: penultimate overshoots endpoint on X or Y → clip to endpoint.
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/// 2) Short hooks: long orthogonal approach → short perpendicular stub → collapse
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/// the hook into a direct diagonal approach to the gateway boundary.
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/// </summary>
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private static List<ElkPoint> ClipGatewayTargetApproachOvershoot(List<ElkPoint> path)
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{
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if (path.Count < 3)
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{
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return path;
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}
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var result = path.Select(p => new ElkPoint { X = p.X, Y = p.Y }).ToList();
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var changed = false;
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// Pattern 1: Axis reversals in last 3 points.
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{
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var prev = result[^3];
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var penultimate = result[^2];
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var endpoint = result[^1];
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if ((penultimate.X > prev.X && penultimate.X > endpoint.X && prev.X < endpoint.X)
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|| (penultimate.X < prev.X && penultimate.X < endpoint.X && prev.X > endpoint.X))
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{
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result[^2] = new ElkPoint { X = endpoint.X, Y = penultimate.Y };
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changed = true;
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}
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if ((penultimate.Y > prev.Y && penultimate.Y > endpoint.Y && prev.Y < endpoint.Y)
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|| (penultimate.Y < prev.Y && penultimate.Y < endpoint.Y && prev.Y > endpoint.Y))
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{
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result[^2] = new ElkPoint { X = result[^2].X, Y = endpoint.Y };
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changed = true;
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}
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}
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if (!changed)
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{
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return path;
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}
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// Remove penultimate if it collapsed to the same point as endpoint.
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if (result.Count >= 2 && ElkEdgeRoutingGeometry.PointsEqual(result[^2], result[^1]))
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{
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result.RemoveAt(result.Count - 2);
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}
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return NormalizePathPoints(result);
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}
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}
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