add offline packages
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385
offline/packages/snappier/1.0.0/lib/netstandard2.0/Snappier.xml
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385
offline/packages/snappier/1.0.0/lib/netstandard2.0/Snappier.xml
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<?xml version="1.0"?>
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<doc>
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<assembly>
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||||
<name>Snappier</name>
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</assembly>
|
||||
<members>
|
||||
<member name="F:Snappier.Internal.Constants.CharTable">
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||||
<summary>
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||||
Data stored per entry in lookup table:
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||||
Range Bits-used Description
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||||
------------------------------------
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||||
1..64 0..7 Literal/copy length encoded in opcode byte
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||||
0..7 8..10 Copy offset encoded in opcode byte / 256
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||||
0..4 11..13 Extra bytes after opcode
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||||
|
||||
We use eight bits for the length even though 7 would have sufficed
|
||||
because of efficiency reasons:
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(1) Extracting a byte is faster than a bit-field
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||||
(2) It properly aligns copy offset so we do not need a <<8
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||||
</summary>
|
||||
</member>
|
||||
<member name="F:Snappier.Internal.CopyHelpers.PshufbFillPatterns">
|
||||
<summary>
|
||||
This is a table of shuffle control masks that can be used as the source
|
||||
operand for PSHUFB to permute the contents of the destination XMM register
|
||||
into a repeating byte pattern.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Snappier.Internal.CopyHelpers.PatternSizeTable">
|
||||
<summary>
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||||
j * (16 / j) for all j from 0 to 7. 0 is not actually used.
|
||||
</summary>
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||||
</member>
|
||||
<member name="M:Snappier.Internal.CopyHelpers.IncrementalCopy(System.Byte*,System.Byte*,System.Byte*,System.Byte*,System.SByte*)">
|
||||
<summary>
|
||||
Copy [src, src+(opEnd-op)) to [op, (opEnd-op)) but faster than
|
||||
IncrementalCopySlow. buf_limit is the address past the end of the writable
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||||
region of the buffer. May write past opEnd, but won't write past bufferEnd.
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||||
</summary>
|
||||
<param name="source">Pointer to the source point in the buffer.</param>
|
||||
<param name="op">Pointer to the destination point in the buffer.</param>
|
||||
<param name="opEnd">Pointer to the end of the area to write in the buffer.</param>
|
||||
<param name="bufferEnd">Pointer past the end of the buffer.</param>
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||||
<param name="pshufbFillPatterns">Fixed pointer to <see cref="F:Snappier.Internal.CopyHelpers.PshufbFillPatterns"/>.</param>
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||||
<remarks>
|
||||
Fixing the PshufbFillPatterns array for use in the SSSE3 optimized route is expensive, so we
|
||||
do that in the outer loop in <see cref="M:Snappier.Internal.SnappyDecompressor.DecompressAllTags(System.ReadOnlySpan{System.Byte})"/> and pass the pointer
|
||||
to this method. This makes the logic a bit more confusing, but is a significant performance boost.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="T:Snappier.Internal.EmptyMemoryOwner">
|
||||
<summary>
|
||||
A fake owner wrapping an empty <see cref="T:System.Memory`1"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.EmptyMemoryOwner.Dispose">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="P:Snappier.Internal.EmptyMemoryOwner.Memory">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.Helpers.Log2Floor(System.UInt32)">
|
||||
<summary>
|
||||
Return floor(log2(n)) for positive integer n. Returns -1 iff n == 0.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.Helpers.Log2FloorNonZero(System.UInt32)">
|
||||
<summary>
|
||||
Return floor(log2(n)) for positive integer n.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.Helpers.FindLsbSetNonZero(System.UInt32)">
|
||||
<summary>
|
||||
Finds the index of the least significant non-zero bit.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Snappier.Internal.SlicedMemoryOwner">
|
||||
<summary>
|
||||
Wraps an inner <see cref="T:System.Buffers.IMemoryOwner`1"/> to have a shorter length.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Snappier.Internal.SlicedMemoryOwner.Memory">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SlicedMemoryOwner.Dispose">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyCompressor.FindMatchLength(System.Byte*,System.Byte*,System.Byte*,System.UInt64@)">
|
||||
<summary>
|
||||
Find the largest n such that
|
||||
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||||
s1[0,n-1] == s2[0,n-1]
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||||
and n <= (s2_limit - s2).
|
||||
|
||||
Return (n, n < 8).
|
||||
Does not read *s2_limit or beyond.
|
||||
Does not read *(s1 + (s2_limit - s2)) or beyond.
|
||||
Requires that s2_limit >= s2.
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||||
|
||||
In addition populate *data with the next 5 bytes from the end of the match.
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||||
This is only done if 8 bytes are available (s2_limit - s2 >= 8). The point is
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||||
that on some arch's this can be done faster in this routine than subsequent
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||||
loading from s2 + n.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyDecompressor.Decompress(System.ReadOnlySpan{System.Byte})">
|
||||
<summary>
|
||||
Decompress a portion of the input.
|
||||
</summary>
|
||||
<param name="input">Input to process.</param>
|
||||
<returns>Number of bytes processed from the input.</returns>
|
||||
<remarks>
|
||||
The first call to this method after construction or after a call to <see cref="M:Snappier.Internal.SnappyDecompressor.Reset"/> start at the
|
||||
beginning of a new Snappy block, leading with the encoded block size. It may be called multiple times
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||||
as more data becomes available. <see cref="P:Snappier.Internal.SnappyDecompressor.AllDataDecompressed"/> will be true once the entire block
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||||
has been processed.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyDecompressor.ReadUncompressedLength(System.ReadOnlySpan{System.Byte}@)">
|
||||
<summary>
|
||||
Read the uncompressed length stored at the start of the compressed data.
|
||||
</summary>
|
||||
<param name="input">Input data, which should begin with the varint encoded uncompressed length.</param>
|
||||
<returns>The length of the compressed data, or null if the length is not yet complete.</returns>
|
||||
<remarks>
|
||||
This variant is used when reading a stream, and will pause if there aren't enough bytes available
|
||||
in the input. Subsequent calls with more data will resume processing.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyDecompressor.ReadUncompressedLength(System.ReadOnlySpan{System.Byte})">
|
||||
<summary>
|
||||
Read the uncompressed length stored at the start of the compressed data.
|
||||
</summary>
|
||||
<param name="input">Input data, which should begin with the varint encoded uncompressed length.</param>
|
||||
<returns>The length of the uncompressed data.</returns>
|
||||
<exception cref="T:System.IO.InvalidDataException">Invalid stream length</exception>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyDecompressor.ThrowInvalidDataException(System.String)">
|
||||
<summary>
|
||||
Throws an <see cref="M:Snappier.Internal.SnappyDecompressor.ThrowInvalidDataException(System.String)"/>. This is in a separate subroutine to allow the
|
||||
calling subroutine to be inlined.
|
||||
</summary>
|
||||
<param name="message">Exception message.</param>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyDecompressor.ExtractData">
|
||||
<summary>
|
||||
Extracts the data from from the block, returning a block of memory and resetting the block.
|
||||
</summary>
|
||||
<returns>An block of memory. Caller is responsible for disposing.</returns>
|
||||
<remarks>
|
||||
This provides a more efficient way to decompress an entire block in scenarios where the caller
|
||||
wants an owned block of memory and isn't going to reuse the SnappyDecompressor. It avoids the
|
||||
need to copy a block of memory calling <see cref="M:Snappier.Internal.SnappyDecompressor.Read(System.Span{System.Byte})"/>.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyDecompressor.WriteToBufferForTest(System.ReadOnlySpan{System.Byte})">
|
||||
<summary>
|
||||
Load some data into the output buffer, only used for testing.
|
||||
</summary>
|
||||
<param name="toWrite"></param>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyDecompressor.LoadScratchForTest(System.Byte[],System.UInt32)">
|
||||
<summary>
|
||||
Load a byte array into _scratch, only used for testing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyDecompressor.SetExpectedLengthForTest(System.Int32)">
|
||||
<summary>
|
||||
Only used for testing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Snappier.Internal.SnappyStreamCompressor">
|
||||
<summary>
|
||||
Emits the stream format used for Snappy streams.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyStreamCompressor.Write(System.ReadOnlySpan{System.Byte},System.IO.Stream)">
|
||||
<summary>
|
||||
Processes some input, potentially returning compressed data. Flush must be called when input is complete
|
||||
to get any remaining compressed data.
|
||||
</summary>
|
||||
<param name="input">Uncompressed data to emit.</param>
|
||||
<param name="stream">Output stream.</param>
|
||||
<returns>A block of memory with compressed data (if any). Must be used before any subsequent call to Write.</returns>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyStreamCompressor.WriteAsync(System.ReadOnlyMemory{System.Byte},System.IO.Stream,System.Threading.CancellationToken)">
|
||||
<summary>
|
||||
Processes some input, potentially returning compressed data. Flush must be called when input is complete
|
||||
to get any remaining compressed data.
|
||||
</summary>
|
||||
<param name="input">Uncompressed data to emit.</param>
|
||||
<param name="stream">Output stream.</param>
|
||||
<param name="cancellationToken">Cancellation token.</param>
|
||||
<returns>A block of memory with compressed data (if any). Must be used before any subsequent call to Write.</returns>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyStreamCompressor.CompressInput(System.ReadOnlySpan{System.Byte})">
|
||||
<summary>
|
||||
Processes up to one entire block from the input, potentially combining with previous input blocks.
|
||||
Fills the compressed data to the output buffer. Will not process more than one output block at a time
|
||||
to avoid overflowing the output buffer.
|
||||
</summary>
|
||||
<param name="input">Input to compress.</param>
|
||||
<returns>Number of bytes consumed.</returns>
|
||||
</member>
|
||||
<member name="T:Snappier.Internal.SnappyStreamDecompressor">
|
||||
<summary>
|
||||
Parses the stream format used for Snappy streams.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Snappier.Internal.SnappyStreamDecompressor.ReadChunkCrc(System.Byte*@,System.Byte*,System.Int32@)">
|
||||
<summary>
|
||||
Assuming that we're at the beginning of a chunk, reads the CRC. If partially read, stores the value in
|
||||
_scratch for subsequent reads. Should not be called if chunkByteProcessed >= 4.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Snappier.Snappy">
|
||||
<summary>
|
||||
Routines for performing Snappy compression and decompression on raw data blocks using <see cref="T:System.Span`1"/>.
|
||||
These routines do not read or write any Snappy framing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Snappier.Snappy.GetMaxCompressedLength(System.Int32)">
|
||||
<summary>
|
||||
For a given amount of input data, calculate the maximum potential size of the compressed output.
|
||||
</summary>
|
||||
<param name="inputLength">Length of the input data, in bytes.</param>
|
||||
<returns>The maximum potential size of the compressed output.</returns>
|
||||
<remarks>
|
||||
This is useful for allocating a sufficient output buffer before calling <see cref="M:Snappier.Snappy.Compress(System.ReadOnlySpan{System.Byte},System.Span{System.Byte})"/>.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.Snappy.Compress(System.ReadOnlySpan{System.Byte},System.Span{System.Byte})">
|
||||
<summary>
|
||||
Compress a block of Snappy data.
|
||||
</summary>
|
||||
<param name="input">Data to compress.</param>
|
||||
<param name="output">Buffer to receive the compressed data.</param>
|
||||
<returns>Number of bytes written to <paramref name="output"/>.</returns>
|
||||
<remarks>
|
||||
The output buffer must be large enough to contain the compressed output.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.Snappy.CompressToMemory(System.ReadOnlySpan{System.Byte})">
|
||||
<summary>
|
||||
Compress a block of Snappy data.
|
||||
</summary>
|
||||
<param name="input">Data to compress.</param>
|
||||
<returns>An <see cref="T:System.Buffers.IMemoryOwner`1"/> with the decompressed data. The caller is responsible for disposing this object.</returns>
|
||||
<remarks>
|
||||
Failing to dispose of the returned <see cref="T:System.Buffers.IMemoryOwner`1"/> may result in memory leaks.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.Snappy.CompressToArray(System.ReadOnlySpan{System.Byte})">
|
||||
<summary>
|
||||
Compress a block of Snappy data.
|
||||
</summary>
|
||||
<param name="input">Data to compress.</param>
|
||||
<remarks>
|
||||
The resulting byte array is allocated on the heap. If possible, <see cref="M:Snappier.Snappy.CompressToMemory(System.ReadOnlySpan{System.Byte})"/> should
|
||||
be used instead since it uses a shared buffer pool.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.Snappy.GetUncompressedLength(System.ReadOnlySpan{System.Byte})">
|
||||
<summary>
|
||||
Get the uncompressed data length from a compressed Snappy block.
|
||||
</summary>
|
||||
<param name="input">Compressed snappy block.</param>
|
||||
<returns>The length of the uncompressed data in the block.</returns>
|
||||
<exception cref="T:System.IO.InvalidDataException">The data in <paramref name="input"/> has an invalid length.</exception>
|
||||
<remarks>
|
||||
This is useful for allocating a sufficient output buffer before calling <see cref="M:Snappier.Snappy.Decompress(System.ReadOnlySpan{System.Byte},System.Span{System.Byte})"/>.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.Snappy.Decompress(System.ReadOnlySpan{System.Byte},System.Span{System.Byte})">
|
||||
<summary>
|
||||
Decompress a block of Snappy data. This must be an entire block.
|
||||
</summary>
|
||||
<param name="input">Data to decompress.</param>
|
||||
<param name="output">Buffer to receive the decompressed data.</param>
|
||||
<returns>Number of bytes written to <paramref name="output"/>.</returns>
|
||||
<exception cref="T:System.IO.InvalidDataException">Invalid Snappy block.</exception>
|
||||
<exception cref="T:System.ArgumentException">Output buffer is too small.</exception>
|
||||
</member>
|
||||
<member name="M:Snappier.Snappy.DecompressToMemory(System.ReadOnlySpan{System.Byte})">
|
||||
<summary>
|
||||
Decompress a block of Snappy to a new memory buffer. This must be an entire block.
|
||||
</summary>
|
||||
<param name="input">Data to decompress.</param>
|
||||
<returns>An <see cref="T:System.Buffers.IMemoryOwner`1"/> with the decompressed data. The caller is responsible for disposing this object.</returns>
|
||||
<remarks>
|
||||
Failing to dispose of the returned <see cref="T:System.Buffers.IMemoryOwner`1"/> may result in memory leaks.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.Snappy.DecompressToArray(System.ReadOnlySpan{System.Byte})">
|
||||
<summary>
|
||||
Decompress a block of Snappy to a new byte array. This must be an entire block.
|
||||
</summary>
|
||||
<param name="input">Data to decompress.</param>
|
||||
<returns>The decompressed data.</returns>
|
||||
<remarks>
|
||||
The resulting byte array is allocated on the heap. If possible, <see cref="M:Snappier.Snappy.DecompressToMemory(System.ReadOnlySpan{System.Byte})"/> should
|
||||
be used instead since it uses a shared buffer pool.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="T:Snappier.SnappyStream">
|
||||
<summary>
|
||||
Stream which supports compressing or decompressing data using the Snappy compression algorithm.
|
||||
To decompress data, supply a stream to be read. To compress data, provide a stream to be written to.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.#ctor(System.IO.Stream,System.IO.Compression.CompressionMode)">
|
||||
<summary>
|
||||
Create a stream which supports compressing or decompressing data using the Snappy compression algorithm.
|
||||
To decompress data, supply a stream to be read. To compress data, provide a stream to be written to.
|
||||
</summary>
|
||||
<param name="stream">Source or destination stream.</param>
|
||||
<param name="mode">Compression or decompression mode.</param>
|
||||
<exception cref="T:System.ArgumentNullException"><paramref name="stream"/> is null.</exception>
|
||||
<exception cref="T:System.ArgumentException">Stream read/write capability doesn't match with <paramref name="mode"/>.</exception>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException">Invalid <paramref name="mode"/>.</exception>
|
||||
<remarks>
|
||||
The stream will be closed when the SnappyStream is closed.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.#ctor(System.IO.Stream,System.IO.Compression.CompressionMode,System.Boolean)">
|
||||
<summary>
|
||||
Create a stream which supports compressing or decompressing data using the Snappy compression algorithm.
|
||||
To decompress data, supply a stream to be read. To compress data, provide a stream to be written to.
|
||||
</summary>
|
||||
<param name="stream">Source or destination stream.</param>
|
||||
<param name="mode">Compression or decompression mode.</param>
|
||||
<param name="leaveOpen">If true, close the stream when the SnappyStream is closed.</param>
|
||||
<exception cref="T:System.ArgumentNullException"><paramref name="stream"/> is null.</exception>
|
||||
<exception cref="T:System.ArgumentException">Stream read/write capability doesn't match with <paramref name="mode"/>.</exception>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException">Invalid <paramref name="mode"/>.</exception>
|
||||
</member>
|
||||
<member name="P:Snappier.SnappyStream.BaseStream">
|
||||
<summary>
|
||||
The base stream being read from or written to.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Snappier.SnappyStream.CanRead">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="P:Snappier.SnappyStream.CanWrite">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="P:Snappier.SnappyStream.CanSeek">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="P:Snappier.SnappyStream.Length">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="P:Snappier.SnappyStream.Position">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.Flush">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.FlushAsync(System.Threading.CancellationToken)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.Seek(System.Int64,System.IO.SeekOrigin)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.SetLength(System.Int64)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.Read(System.Byte[],System.Int32,System.Int32)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.ReadAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.Write(System.Byte[],System.Int32,System.Int32)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.WriteAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Snappier.SnappyStream.Dispose(System.Boolean)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Reference in New Issue
Block a user