Add determinism tests for verdict artifact generation and update SHA256 sums script
- Implemented comprehensive tests for verdict artifact generation to ensure deterministic outputs across various scenarios, including identical inputs, parallel execution, and change ordering. - Created helper methods for generating sample verdict inputs and computing canonical hashes. - Added tests to validate the stability of canonical hashes, proof spine ordering, and summary statistics. - Introduced a new PowerShell script to update SHA256 sums for files, ensuring accurate hash generation and file integrity checks.
This commit is contained in:
@@ -1,10 +1,219 @@
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# Archived: Triage UI Reducer Spec
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# StellaOps Triage UI Reducer Spec (Pure State + Explicit Commands)
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This document was an in-development implementation spec for a deterministic UI reducer/state machine. It has been archived to:
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## 0. Purpose
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- `docs/_archive/ux/TRIAGE_UI_REDUCER_SPEC.md`
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Define a deterministic, testable UI state machine for triage UI surfaces:
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Canonical references:
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- State transitions are pure functions.
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- Side effects are emitted as explicit commands.
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- Enables UI replay for debugging (aligns with StellaOps determinism and replay ethos).
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- `docs/modules/ui/architecture.md` (UI architecture and standards)
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- `docs/15_UI_GUIDE.md` (Console usage guide)
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Target stack: Angular v17 + TypeScript.
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## 1. Core Concepts
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- **Action:** user/system event (route change, button click, HTTP success).
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- **State:** all data required to render triage surfaces.
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- **Command:** side-effect request (HTTP, download, navigation).
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Reducer signature:
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```ts
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type ReduceResult = { state: TriageState; cmd: Command };
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function reduce(state: TriageState, action: Action): ReduceResult;
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```
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## 2. State Model
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```ts
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export type Lane =
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| "ACTIVE"
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| "BLOCKED"
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| "NEEDS_EXCEPTION"
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| "MUTED_REACH"
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| "MUTED_VEX"
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| "COMPENSATED";
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export type Verdict = "SHIP" | "BLOCK" | "EXCEPTION";
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export interface MutedCounts {
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reach: number;
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vex: number;
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compensated: number;
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}
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export interface FindingRow {
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id: string; // caseId == findingId
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lane: Lane;
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verdict: Verdict;
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score: number;
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reachable: "YES" | "NO" | "UNKNOWN";
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vex: "affected" | "not_affected" | "under_investigation" | "unknown";
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exploit: "YES" | "NO" | "UNKNOWN";
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asset: string;
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updatedAt: string; // ISO-8601 UTC
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}
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export interface CaseHeader {
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id: string;
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verdict: Verdict;
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lane: Lane;
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score: number;
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policyId: string;
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policyVersion: string;
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inputsHash: string;
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why: string; // short narrative
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chips: Array<{ key: string; label: string; value: string; evidenceIds?: string[] }>;
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}
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export type EvidenceType =
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| "SBOM_SLICE"
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| "VEX_DOC"
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| "PROVENANCE"
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| "CALLSTACK_SLICE"
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| "REACHABILITY_PROOF"
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| "REPLAY_MANIFEST"
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| "POLICY"
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| "SCAN_LOG"
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| "OTHER";
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export interface EvidenceItem {
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id: string;
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type: EvidenceType;
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title: string;
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issuer?: string;
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signed: boolean;
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signedBy?: string;
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contentHash: string;
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createdAt: string;
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previewUrl?: string;
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rawUrl: string;
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}
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export type DecisionKind = "MUTE_REACH" | "MUTE_VEX" | "ACK" | "EXCEPTION";
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export interface DecisionItem {
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id: string;
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kind: DecisionKind;
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reasonCode: string;
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note?: string;
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ttl?: string;
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actor: { subject: string; display?: string };
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createdAt: string;
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revokedAt?: string;
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signatureRef?: string;
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}
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export type SnapshotTrigger =
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| "FEED_UPDATE"
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| "VEX_UPDATE"
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| "SBOM_UPDATE"
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| "RUNTIME_TRACE"
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| "POLICY_UPDATE"
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| "DECISION"
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| "RESCAN";
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export interface SnapshotItem {
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id: string;
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trigger: SnapshotTrigger;
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changedAt: string;
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fromInputsHash: string;
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toInputsHash: string;
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summary: string;
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}
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export interface SmartDiff {
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fromInputsHash: string;
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toInputsHash: string;
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inputsChanged: Array<{ key: string; before?: string; after?: string; evidenceIds?: string[] }>;
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outputsChanged: Array<{ key: string; before?: string; after?: string; evidenceIds?: string[] }>;
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}
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export interface TriageState {
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route: { page: "TABLE" | "CASE"; caseId?: string };
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filters: {
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showMuted: boolean;
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lane?: Lane;
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search?: string;
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page: number;
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pageSize: number;
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};
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table: {
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loading: boolean;
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rows: FindingRow[];
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mutedCounts?: MutedCounts;
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error?: string;
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etag?: string;
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};
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caseView: {
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loading: boolean;
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header?: CaseHeader;
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evidenceLoading: boolean;
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evidence?: EvidenceItem[];
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decisionsLoading: boolean;
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decisions?: DecisionItem[];
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snapshotsLoading: boolean;
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snapshots?: SnapshotItem[];
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diffLoading: boolean;
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activeDiff?: SmartDiff;
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error?: string;
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etag?: string;
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};
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ui: {
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decisionDrawerOpen: boolean;
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diffPanelOpen: boolean;
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toast?: { kind: "success" | "error" | "info"; message: string };
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};
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}
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```
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## 3. Commands
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```ts
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export type Command =
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| { type: "NONE" }
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| { type: "HTTP_GET"; url: string; headers?: Record<string, string>; onSuccess: Action; onError: Action }
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| { type: "HTTP_POST"; url: string; body: unknown; headers?: Record<string, string>; onSuccess: Action; onError: Action }
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| { type: "HTTP_DELETE"; url: string; headers?: Record<string, string>; onSuccess: Action; onError: Action }
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| { type: "DOWNLOAD"; url: string }
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| { type: "NAVIGATE"; route: TriageState["route"] };
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```
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## 4. Actions (Minimum Set)
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Action unions will evolve, but should include:
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- routing actions (`ROUTE_TABLE`, `ROUTE_CASE`)
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- table load and filter actions (`TABLE_LOAD`, `TABLE_LOAD_OK/ERR`, filter updates)
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- case load and nested resource actions (header/evidence/decisions/snapshots/diff)
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- decision drawer open/close and decision create/revoke actions
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- bundle export actions
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## 5. Determinism Requirements
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- Reducer must be pure (no global mutation, time access, randomness).
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- All derived URLs must be deterministic for a given state.
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- ETag/If-None-Match should be supported to reduce payload churn and improve sealed-mode behavior.
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## 6. Unit Testing Requirements
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Minimum tests:
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- Reducer purity: no external effects.
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- `TABLE_LOAD` produces correct URL for filters.
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- `ROUTE_CASE` triggers case header load.
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- `CASE_LOAD_OK` triggers evidence load (and the integration layer triggers other nested loads deterministically).
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- `DECISION_CREATE_OK` closes drawer and refreshes case header.
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- `BUNDLE_EXPORT_OK` emits `DOWNLOAD`.
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Recommended:
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- Golden state snapshots to ensure backwards compatibility when the state model evolves.
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---
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**Document Version**: 1.0
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**Target Platform**: Angular v17 + TypeScript
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@@ -1,10 +1,269 @@
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# Archived: Triage UX Guide
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# StellaOps Triage UX Guide (Narrative-First + Proof-Linked)
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This document was an in-development UX specification. It has been archived to:
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## 0. Scope
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- `docs/_archive/ux/TRIAGE_UX_GUIDE.md`
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This guide specifies the user experience for StellaOps triage and evidence workflows:
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Canonical references:
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- Narrative-first case view that answers the three operator questions quickly.
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- Proof-linked evidence surfaces (SBOM/VEX/provenance/reachability/replay).
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- Quiet-by-default noise controls with reversible, signed decisions.
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- Smart-diff history that explains meaningful risk changes.
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- `docs/20_VULNERABILITY_EXPLORER_GUIDE.md` (triage workflow and determinism expectations)
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- `docs/15_UI_GUIDE.md` (Console usage guide)
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Architecture constraints:
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- Lattice/risk evaluation executes in `scanner.webservice`.
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- `concelier` and `excititor` preserve per-source provenance (every merged/pruned datum remains traceable to origin).
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## 1. UX Contract
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Every triage surface must answer, in order:
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1) Can I ship this?
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2) If not, what exactly blocks me?
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3) What's the minimum safe change to unblock?
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Everything else is secondary and should be progressively disclosed.
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## 2. Primary Objects in the UX
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- Finding/Case: a specific vuln/rule tied to an asset (image/artifact/environment).
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- Risk Result: deterministic lattice output (score/verdict/lane), computed by `scanner.webservice`.
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- Evidence Artifact: signed, hash-addressed proof objects (SBOM slice, VEX doc, provenance, reachability slice, replay manifest).
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- Decision: reversible user/system action that changes visibility/gating (mute/ack/exception) and is always signed/auditable.
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- Snapshot: immutable record of inputs/outputs hashes enabling smart-diff.
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## 3. Global UX Principles
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### 3.1 Narrative-first, list-second
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Default view is a case narrative header plus an evidence rail. Lists exist for scanning and sorting, but not as the primary cognitive surface.
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### 3.2 Time-to-evidence target
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From pipeline alert click -> human-readable verdict + first evidence link:
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- p95 <= 30 seconds (including auth and initial fetch)
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- evidence is always one click away (no deep tab chains)
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### 3.3 Proof-linking is mandatory
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Any chip/badge that asserts a fact must link to the exact evidence object(s) that justify it.
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Examples:
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- "Reachable: Yes" -> call-stack slice and/or runtime hit record
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- "VEX: not_affected" -> effective VEX assertion plus signature details
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- "Blocked by Policy Gate X" -> policy artifact plus lattice explanation
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### 3.4 Quiet by default, never silent
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Muted lanes are hidden by default but surfaced with counts and a toggle. Muting never deletes; it creates a signed decision with TTL/reason and is reversible.
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### 3.5 Deterministic and replayable
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Users must be able to export an evidence bundle containing:
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- scan replay manifest (feeds/rules/policies/hashes)
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- signed artifacts
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- outputs (risk result, snapshots)
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so auditors can replay identically.
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## 4. Information Architecture
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### 4.1 Screens
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1) Findings table (global)
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- purpose: scan, sort, filter, jump into cases
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- default: muted lanes hidden
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- banner: shows count of auto-muted by policy with a "Show" toggle
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2) Case view (single-page narrative)
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- purpose: decision making plus proof review
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- above fold: verdict + chips + deterministic score
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- right rail: evidence list
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- tabs (max 3):
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- Evidence (default)
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- Reachability & Impact
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- History (smart-diff)
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3) Export / verify bundle
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- purpose: offline/audit verification
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- async export job, then download DSSE-signed bundle when enabled
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- verification UI: signature status, hash tree, issuer chain
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### 4.2 Lanes (visibility buckets)
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Lanes are a UX categorization derived from deterministic risk plus decisions:
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- ACTIVE
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- BLOCKED
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- NEEDS_EXCEPTION
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- MUTED_REACH (non-reachable)
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- MUTED_VEX (effective VEX says not_affected)
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- COMPENSATED (controls satisfy policy)
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Default: show ACTIVE/BLOCKED/NEEDS_EXCEPTION. Muted lanes appear behind a toggle and via the banner counts.
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## 5. Case View Layout (Required)
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### 5.1 Top Bar
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- Asset name / image tag / environment
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- Last evaluated time
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- Policy profile name (e.g., "Strict CI Gate")
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### 5.2 Verdict Banner (Above fold)
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Large, unambiguous verdict:
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- SHIP
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- BLOCKED
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- NEEDS EXCEPTION
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Below verdict:
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- One-line "why" summary (max ~140 chars), e.g. "Reachable path observed; exploit signal present; Policy 'prod-strict' blocks."
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### 5.3 Chips (Each chip is clickable)
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Minimum set:
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- Reachability: Reachable / Not reachable / Unknown (with confidence)
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- Effective VEX: affected / not_affected / under_investigation
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- Exploit signal: yes/no + source indicator
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- Exposure: internet-exposed yes/no (if available)
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- Asset tier: tier label
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- Gate: allow/block/exception-needed (policy gate name)
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Chip click behavior:
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- opens evidence panel anchored to the proof objects
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- shows source chain (concelier/excititor preserved sources)
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### 5.4 Evidence Rail (Always visible right side)
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List of evidence artifacts with:
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- type icon
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- title
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- issuer
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- signed/verified indicator
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- short content digest
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- created timestamp
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Actions per item:
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- preview
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- copy digest
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- open raw
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- "show in bundle" marker
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### 5.5 Actions Footer (Only primary actions)
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- create work item
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- acknowledge / mute (opens decision drawer)
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- propose exception (decision with TTL plus approver chain)
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- export evidence bundle
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No more than 4 primary buttons. Secondary actions go into a menu.
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## 6. Decision Flows (Mute/Ack/Exception)
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### 6.1 Decision Drawer (common UI)
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Fields:
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- decision kind: mute reach / mute VEX / acknowledge / exception
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- reason code (dropdown) plus free-text note
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- TTL (required for exceptions; optional for mutes)
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- policy ref (auto-filled; editable only by admins)
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- sign and apply (server-side signing where enabled; user identity included)
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On submit:
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- create decision (audited)
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- re-evaluate lane/verdict if applicable
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- create snapshot ("DECISION" trigger)
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- show toast with undo link
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### 6.2 Undo
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Undo is implemented as "revoke decision" (signed revoke record or revocation fields). Never delete.
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## 7. Smart-Diff UX
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### 7.1 Timeline
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Chronological snapshots:
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- when (timestamp)
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- trigger (feed/vex/sbom/policy/runtime/decision/rescan)
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- summary (short)
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### 7.2 Diff panel
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Two-column diff:
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- inputs changed (with proof links): VEX assertion changed, policy version changed, runtime trace arrived, etc.
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- outputs changed: lane, verdict, score, gates
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### 7.3 Meaningful change definition
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The UI only highlights meaningful changes:
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- verdict change
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- lane change
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- score crosses a policy threshold
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- reachability state changes
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- effective VEX status changes
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Other changes remain in expandable details.
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## 8. Performance & UI Engineering Requirements
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- findings table uses virtual scroll and server-side pagination
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- case view loads in 2 steps:
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1) header narrative (small payload)
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2) evidence list plus snapshots (lazy)
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- evidence previews are lazy-loaded and cancellable
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- use ETag/If-None-Match for case and evidence list endpoints
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- UI must remain usable under high latency (air-gapped / offline kits):
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- show cached last-known verdict with a clear "stale" marker
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- allow exporting bundles from cached artifacts when permissible
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||||
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## 9. Accessibility & Operator Usability
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||||
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||||
- keyboard navigation: table rows, chips, evidence list
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- high contrast mode supported
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||||
- all status is conveyed by text + shape (not color only)
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- copy-to-clipboard for digests, purls, CVE IDs
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||||
## 10. Telemetry (Must instrument)
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- TTFS: notification click -> verdict banner rendered
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- time-to-proof: click chip -> proof preview shown
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- mute reversal rate (auto-muted later becomes actionable)
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- bundle export success/latency
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||||
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## 11. Responsibilities by Service
|
||||
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- `scanner.webservice`:
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- produces reachability results, risk results, snapshots
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||||
- stores/serves case narrative header, evidence indexes, smart-diff
|
||||
- `concelier`:
|
||||
- aggregates vuln feeds and preserves per-source provenance
|
||||
- `excititor`:
|
||||
- merges VEX and preserves original assertion sources
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||||
- `notify.webservice`:
|
||||
- emits first_signal / risk_changed / gate_blocked
|
||||
- `scheduler.webservice`:
|
||||
- re-evaluates existing images on feed/policy updates, triggers snapshots
|
||||
|
||||
---
|
||||
|
||||
**Document Version**: 1.0
|
||||
**Target Platform**: .NET 10, PostgreSQL >= 16, Angular v17
|
||||
|
||||
Reference in New Issue
Block a user