Add determinism tests for verdict artifact generation and update SHA256 sums script

- Implemented comprehensive tests for verdict artifact generation to ensure deterministic outputs across various scenarios, including identical inputs, parallel execution, and change ordering.
- Created helper methods for generating sample verdict inputs and computing canonical hashes.
- Added tests to validate the stability of canonical hashes, proof spine ordering, and summary statistics.
- Introduced a new PowerShell script to update SHA256 sums for files, ensuring accurate hash generation and file integrity checks.
This commit is contained in:
StellaOps Bot
2025-12-24 02:17:34 +02:00
parent e59921374e
commit 7503c19b8f
390 changed files with 37389 additions and 5380 deletions

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# Archived: Triage UI Reducer Spec
# StellaOps Triage UI Reducer Spec (Pure State + Explicit Commands)
This document was an in-development implementation spec for a deterministic UI reducer/state machine. It has been archived to:
## 0. Purpose
- `docs/_archive/ux/TRIAGE_UI_REDUCER_SPEC.md`
Define a deterministic, testable UI state machine for triage UI surfaces:
Canonical references:
- State transitions are pure functions.
- Side effects are emitted as explicit commands.
- Enables UI replay for debugging (aligns with StellaOps determinism and replay ethos).
- `docs/modules/ui/architecture.md` (UI architecture and standards)
- `docs/15_UI_GUIDE.md` (Console usage guide)
Target stack: Angular v17 + TypeScript.
## 1. Core Concepts
- **Action:** user/system event (route change, button click, HTTP success).
- **State:** all data required to render triage surfaces.
- **Command:** side-effect request (HTTP, download, navigation).
Reducer signature:
```ts
type ReduceResult = { state: TriageState; cmd: Command };
function reduce(state: TriageState, action: Action): ReduceResult;
```
## 2. State Model
```ts
export type Lane =
| "ACTIVE"
| "BLOCKED"
| "NEEDS_EXCEPTION"
| "MUTED_REACH"
| "MUTED_VEX"
| "COMPENSATED";
export type Verdict = "SHIP" | "BLOCK" | "EXCEPTION";
export interface MutedCounts {
reach: number;
vex: number;
compensated: number;
}
export interface FindingRow {
id: string; // caseId == findingId
lane: Lane;
verdict: Verdict;
score: number;
reachable: "YES" | "NO" | "UNKNOWN";
vex: "affected" | "not_affected" | "under_investigation" | "unknown";
exploit: "YES" | "NO" | "UNKNOWN";
asset: string;
updatedAt: string; // ISO-8601 UTC
}
export interface CaseHeader {
id: string;
verdict: Verdict;
lane: Lane;
score: number;
policyId: string;
policyVersion: string;
inputsHash: string;
why: string; // short narrative
chips: Array<{ key: string; label: string; value: string; evidenceIds?: string[] }>;
}
export type EvidenceType =
| "SBOM_SLICE"
| "VEX_DOC"
| "PROVENANCE"
| "CALLSTACK_SLICE"
| "REACHABILITY_PROOF"
| "REPLAY_MANIFEST"
| "POLICY"
| "SCAN_LOG"
| "OTHER";
export interface EvidenceItem {
id: string;
type: EvidenceType;
title: string;
issuer?: string;
signed: boolean;
signedBy?: string;
contentHash: string;
createdAt: string;
previewUrl?: string;
rawUrl: string;
}
export type DecisionKind = "MUTE_REACH" | "MUTE_VEX" | "ACK" | "EXCEPTION";
export interface DecisionItem {
id: string;
kind: DecisionKind;
reasonCode: string;
note?: string;
ttl?: string;
actor: { subject: string; display?: string };
createdAt: string;
revokedAt?: string;
signatureRef?: string;
}
export type SnapshotTrigger =
| "FEED_UPDATE"
| "VEX_UPDATE"
| "SBOM_UPDATE"
| "RUNTIME_TRACE"
| "POLICY_UPDATE"
| "DECISION"
| "RESCAN";
export interface SnapshotItem {
id: string;
trigger: SnapshotTrigger;
changedAt: string;
fromInputsHash: string;
toInputsHash: string;
summary: string;
}
export interface SmartDiff {
fromInputsHash: string;
toInputsHash: string;
inputsChanged: Array<{ key: string; before?: string; after?: string; evidenceIds?: string[] }>;
outputsChanged: Array<{ key: string; before?: string; after?: string; evidenceIds?: string[] }>;
}
export interface TriageState {
route: { page: "TABLE" | "CASE"; caseId?: string };
filters: {
showMuted: boolean;
lane?: Lane;
search?: string;
page: number;
pageSize: number;
};
table: {
loading: boolean;
rows: FindingRow[];
mutedCounts?: MutedCounts;
error?: string;
etag?: string;
};
caseView: {
loading: boolean;
header?: CaseHeader;
evidenceLoading: boolean;
evidence?: EvidenceItem[];
decisionsLoading: boolean;
decisions?: DecisionItem[];
snapshotsLoading: boolean;
snapshots?: SnapshotItem[];
diffLoading: boolean;
activeDiff?: SmartDiff;
error?: string;
etag?: string;
};
ui: {
decisionDrawerOpen: boolean;
diffPanelOpen: boolean;
toast?: { kind: "success" | "error" | "info"; message: string };
};
}
```
## 3. Commands
```ts
export type Command =
| { type: "NONE" }
| { type: "HTTP_GET"; url: string; headers?: Record<string, string>; onSuccess: Action; onError: Action }
| { type: "HTTP_POST"; url: string; body: unknown; headers?: Record<string, string>; onSuccess: Action; onError: Action }
| { type: "HTTP_DELETE"; url: string; headers?: Record<string, string>; onSuccess: Action; onError: Action }
| { type: "DOWNLOAD"; url: string }
| { type: "NAVIGATE"; route: TriageState["route"] };
```
## 4. Actions (Minimum Set)
Action unions will evolve, but should include:
- routing actions (`ROUTE_TABLE`, `ROUTE_CASE`)
- table load and filter actions (`TABLE_LOAD`, `TABLE_LOAD_OK/ERR`, filter updates)
- case load and nested resource actions (header/evidence/decisions/snapshots/diff)
- decision drawer open/close and decision create/revoke actions
- bundle export actions
## 5. Determinism Requirements
- Reducer must be pure (no global mutation, time access, randomness).
- All derived URLs must be deterministic for a given state.
- ETag/If-None-Match should be supported to reduce payload churn and improve sealed-mode behavior.
## 6. Unit Testing Requirements
Minimum tests:
- Reducer purity: no external effects.
- `TABLE_LOAD` produces correct URL for filters.
- `ROUTE_CASE` triggers case header load.
- `CASE_LOAD_OK` triggers evidence load (and the integration layer triggers other nested loads deterministically).
- `DECISION_CREATE_OK` closes drawer and refreshes case header.
- `BUNDLE_EXPORT_OK` emits `DOWNLOAD`.
Recommended:
- Golden state snapshots to ensure backwards compatibility when the state model evolves.
---
**Document Version**: 1.0
**Target Platform**: Angular v17 + TypeScript

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# Archived: Triage UX Guide
# StellaOps Triage UX Guide (Narrative-First + Proof-Linked)
This document was an in-development UX specification. It has been archived to:
## 0. Scope
- `docs/_archive/ux/TRIAGE_UX_GUIDE.md`
This guide specifies the user experience for StellaOps triage and evidence workflows:
Canonical references:
- Narrative-first case view that answers the three operator questions quickly.
- Proof-linked evidence surfaces (SBOM/VEX/provenance/reachability/replay).
- Quiet-by-default noise controls with reversible, signed decisions.
- Smart-diff history that explains meaningful risk changes.
- `docs/20_VULNERABILITY_EXPLORER_GUIDE.md` (triage workflow and determinism expectations)
- `docs/15_UI_GUIDE.md` (Console usage guide)
Architecture constraints:
- Lattice/risk evaluation executes in `scanner.webservice`.
- `concelier` and `excititor` preserve per-source provenance (every merged/pruned datum remains traceable to origin).
## 1. UX Contract
Every triage surface must answer, in order:
1) Can I ship this?
2) If not, what exactly blocks me?
3) What's the minimum safe change to unblock?
Everything else is secondary and should be progressively disclosed.
## 2. Primary Objects in the UX
- Finding/Case: a specific vuln/rule tied to an asset (image/artifact/environment).
- Risk Result: deterministic lattice output (score/verdict/lane), computed by `scanner.webservice`.
- Evidence Artifact: signed, hash-addressed proof objects (SBOM slice, VEX doc, provenance, reachability slice, replay manifest).
- Decision: reversible user/system action that changes visibility/gating (mute/ack/exception) and is always signed/auditable.
- Snapshot: immutable record of inputs/outputs hashes enabling smart-diff.
## 3. Global UX Principles
### 3.1 Narrative-first, list-second
Default view is a case narrative header plus an evidence rail. Lists exist for scanning and sorting, but not as the primary cognitive surface.
### 3.2 Time-to-evidence target
From pipeline alert click -> human-readable verdict + first evidence link:
- p95 <= 30 seconds (including auth and initial fetch)
- evidence is always one click away (no deep tab chains)
### 3.3 Proof-linking is mandatory
Any chip/badge that asserts a fact must link to the exact evidence object(s) that justify it.
Examples:
- "Reachable: Yes" -> call-stack slice and/or runtime hit record
- "VEX: not_affected" -> effective VEX assertion plus signature details
- "Blocked by Policy Gate X" -> policy artifact plus lattice explanation
### 3.4 Quiet by default, never silent
Muted lanes are hidden by default but surfaced with counts and a toggle. Muting never deletes; it creates a signed decision with TTL/reason and is reversible.
### 3.5 Deterministic and replayable
Users must be able to export an evidence bundle containing:
- scan replay manifest (feeds/rules/policies/hashes)
- signed artifacts
- outputs (risk result, snapshots)
so auditors can replay identically.
## 4. Information Architecture
### 4.1 Screens
1) Findings table (global)
- purpose: scan, sort, filter, jump into cases
- default: muted lanes hidden
- banner: shows count of auto-muted by policy with a "Show" toggle
2) Case view (single-page narrative)
- purpose: decision making plus proof review
- above fold: verdict + chips + deterministic score
- right rail: evidence list
- tabs (max 3):
- Evidence (default)
- Reachability & Impact
- History (smart-diff)
3) Export / verify bundle
- purpose: offline/audit verification
- async export job, then download DSSE-signed bundle when enabled
- verification UI: signature status, hash tree, issuer chain
### 4.2 Lanes (visibility buckets)
Lanes are a UX categorization derived from deterministic risk plus decisions:
- ACTIVE
- BLOCKED
- NEEDS_EXCEPTION
- MUTED_REACH (non-reachable)
- MUTED_VEX (effective VEX says not_affected)
- COMPENSATED (controls satisfy policy)
Default: show ACTIVE/BLOCKED/NEEDS_EXCEPTION. Muted lanes appear behind a toggle and via the banner counts.
## 5. Case View Layout (Required)
### 5.1 Top Bar
- Asset name / image tag / environment
- Last evaluated time
- Policy profile name (e.g., "Strict CI Gate")
### 5.2 Verdict Banner (Above fold)
Large, unambiguous verdict:
- SHIP
- BLOCKED
- NEEDS EXCEPTION
Below verdict:
- One-line "why" summary (max ~140 chars), e.g. "Reachable path observed; exploit signal present; Policy 'prod-strict' blocks."
### 5.3 Chips (Each chip is clickable)
Minimum set:
- Reachability: Reachable / Not reachable / Unknown (with confidence)
- Effective VEX: affected / not_affected / under_investigation
- Exploit signal: yes/no + source indicator
- Exposure: internet-exposed yes/no (if available)
- Asset tier: tier label
- Gate: allow/block/exception-needed (policy gate name)
Chip click behavior:
- opens evidence panel anchored to the proof objects
- shows source chain (concelier/excititor preserved sources)
### 5.4 Evidence Rail (Always visible right side)
List of evidence artifacts with:
- type icon
- title
- issuer
- signed/verified indicator
- short content digest
- created timestamp
Actions per item:
- preview
- copy digest
- open raw
- "show in bundle" marker
### 5.5 Actions Footer (Only primary actions)
- create work item
- acknowledge / mute (opens decision drawer)
- propose exception (decision with TTL plus approver chain)
- export evidence bundle
No more than 4 primary buttons. Secondary actions go into a menu.
## 6. Decision Flows (Mute/Ack/Exception)
### 6.1 Decision Drawer (common UI)
Fields:
- decision kind: mute reach / mute VEX / acknowledge / exception
- reason code (dropdown) plus free-text note
- TTL (required for exceptions; optional for mutes)
- policy ref (auto-filled; editable only by admins)
- sign and apply (server-side signing where enabled; user identity included)
On submit:
- create decision (audited)
- re-evaluate lane/verdict if applicable
- create snapshot ("DECISION" trigger)
- show toast with undo link
### 6.2 Undo
Undo is implemented as "revoke decision" (signed revoke record or revocation fields). Never delete.
## 7. Smart-Diff UX
### 7.1 Timeline
Chronological snapshots:
- when (timestamp)
- trigger (feed/vex/sbom/policy/runtime/decision/rescan)
- summary (short)
### 7.2 Diff panel
Two-column diff:
- inputs changed (with proof links): VEX assertion changed, policy version changed, runtime trace arrived, etc.
- outputs changed: lane, verdict, score, gates
### 7.3 Meaningful change definition
The UI only highlights meaningful changes:
- verdict change
- lane change
- score crosses a policy threshold
- reachability state changes
- effective VEX status changes
Other changes remain in expandable details.
## 8. Performance & UI Engineering Requirements
- findings table uses virtual scroll and server-side pagination
- case view loads in 2 steps:
1) header narrative (small payload)
2) evidence list plus snapshots (lazy)
- evidence previews are lazy-loaded and cancellable
- use ETag/If-None-Match for case and evidence list endpoints
- UI must remain usable under high latency (air-gapped / offline kits):
- show cached last-known verdict with a clear "stale" marker
- allow exporting bundles from cached artifacts when permissible
## 9. Accessibility & Operator Usability
- keyboard navigation: table rows, chips, evidence list
- high contrast mode supported
- all status is conveyed by text + shape (not color only)
- copy-to-clipboard for digests, purls, CVE IDs
## 10. Telemetry (Must instrument)
- TTFS: notification click -> verdict banner rendered
- time-to-proof: click chip -> proof preview shown
- mute reversal rate (auto-muted later becomes actionable)
- bundle export success/latency
## 11. Responsibilities by Service
- `scanner.webservice`:
- produces reachability results, risk results, snapshots
- stores/serves case narrative header, evidence indexes, smart-diff
- `concelier`:
- aggregates vuln feeds and preserves per-source provenance
- `excititor`:
- merges VEX and preserves original assertion sources
- `notify.webservice`:
- emits first_signal / risk_changed / gate_blocked
- `scheduler.webservice`:
- re-evaluates existing images on feed/policy updates, triggers snapshots
---
**Document Version**: 1.0
**Target Platform**: .NET 10, PostgreSQL >= 16, Angular v17