elksharp stabilization

This commit is contained in:
master
2026-03-24 08:38:09 +02:00
parent d788ee757e
commit 71edccd485
18 changed files with 6083 additions and 36 deletions

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namespace StellaOps.ElkSharp;
internal static class ElkEdgeRouterAStar8Dir
{
// E, W, S, N, NE, SW, SE, NW
private static readonly int[] Dx = [1, -1, 0, 0, 1, -1, 1, -1];
private static readonly int[] Dy = [0, 0, 1, -1, -1, 1, 1, -1];
// Direction codes: 1=horizontal, 2=vertical, 3=diagonal45(NE/SW), 4=diagonal135(SE/NW)
private static readonly int[] DirCodes = [1, 1, 2, 2, 3, 3, 4, 4];
internal static List<ElkPoint>? Route(
ElkPoint start,
ElkPoint end,
(double Left, double Top, double Right, double Bottom, string Id)[] obstacles,
string sourceId,
string targetId,
AStarRoutingParams routingParams,
IReadOnlyList<OrthogonalSoftObstacle> softObstacles,
CancellationToken cancellationToken)
{
var xs = new SortedSet<double> { start.X, end.X };
var ys = new SortedSet<double> { start.Y, end.Y };
foreach (var ob in obstacles)
{
if (ob.Id == sourceId || ob.Id == targetId)
{
continue;
}
xs.Add(ob.Left - routingParams.Margin);
xs.Add(ob.Right + routingParams.Margin);
ys.Add(ob.Top - routingParams.Margin);
ys.Add(ob.Bottom + routingParams.Margin);
}
if (routingParams.IntermediateGridSpacing > 0d)
{
AddIntermediateLines(xs, routingParams.IntermediateGridSpacing);
AddIntermediateLines(ys, routingParams.IntermediateGridSpacing);
}
var xArr = xs.ToArray();
var yArr = ys.ToArray();
var xCount = xArr.Length;
var yCount = yArr.Length;
if (xCount < 2 || yCount < 2)
{
return null;
}
var startIx = Array.BinarySearch(xArr, start.X);
var startIy = Array.BinarySearch(yArr, start.Y);
var endIx = Array.BinarySearch(xArr, end.X);
var endIy = Array.BinarySearch(yArr, end.Y);
if (startIx < 0 || startIy < 0 || endIx < 0 || endIy < 0)
{
return null;
}
bool IsBlockedOrthogonal(int ix1, int iy1, int ix2, int iy2)
{
var x1 = xArr[ix1];
var y1 = yArr[iy1];
var x2 = xArr[ix2];
var y2 = yArr[iy2];
foreach (var ob in obstacles)
{
if (ob.Id == sourceId || ob.Id == targetId)
{
continue;
}
if (ix1 == ix2)
{
if (x1 > ob.Left && x1 < ob.Right)
{
var minY = Math.Min(y1, y2);
var maxY = Math.Max(y1, y2);
if (maxY > ob.Top && minY < ob.Bottom)
{
return true;
}
}
}
else if (iy1 == iy2)
{
if (y1 > ob.Top && y1 < ob.Bottom)
{
var minX = Math.Min(x1, x2);
var maxX = Math.Max(x1, x2);
if (maxX > ob.Left && minX < ob.Right)
{
return true;
}
}
}
}
return false;
}
const int dirCount = 5;
var stateCount = xCount * yCount * dirCount;
var gScore = new double[stateCount];
Array.Fill(gScore, double.MaxValue);
var cameFrom = new int[stateCount];
Array.Fill(cameFrom, -1);
// Side-aware entry angle: block moves parallel to the target's entry side
// Vertical side (left/right) → block vertical (dir=2), force horizontal approach
// Horizontal side (top/bottom) → block horizontal (dir=1), force vertical approach
var blockedEntryDir = 0;
if (routingParams.EnforceEntryAngle)
{
foreach (var ob in obstacles)
{
if (ob.Id != targetId)
{
continue;
}
var nodeLeft = ob.Left + routingParams.Margin;
var nodeRight = ob.Right - routingParams.Margin;
var nodeTop = ob.Top + routingParams.Margin;
var nodeBottom = ob.Bottom - routingParams.Margin;
if (Math.Abs(end.X - nodeLeft) < 2d || Math.Abs(end.X - nodeRight) < 2d)
{
blockedEntryDir = 2; // vertical side → block vertical
}
else if (Math.Abs(end.Y - nodeTop) < 2d || Math.Abs(end.Y - nodeBottom) < 2d)
{
blockedEntryDir = 1; // horizontal side → block horizontal
}
break;
}
}
int StateId(int ix, int iy, int dir) => (ix * yCount + iy) * dirCount + dir;
double Heuristic(int ix, int iy)
{
var hdx = xArr[ix] - xArr[endIx];
var hdy = yArr[iy] - yArr[endIy];
return Math.Sqrt(hdx * hdx + hdy * hdy);
}
var startState = StateId(startIx, startIy, 0);
gScore[startState] = 0d;
var openSet = new PriorityQueue<int, double>();
openSet.Enqueue(startState, Heuristic(startIx, startIy));
var maxIterations = xCount * yCount * 12;
var iterations = 0;
var closed = new HashSet<int>();
while (openSet.Count > 0 && iterations++ < maxIterations)
{
cancellationToken.ThrowIfCancellationRequested();
var current = openSet.Dequeue();
if (!closed.Add(current))
{
continue;
}
var curDir = current % dirCount;
var curIy = (current / dirCount) % yCount;
var curIx = (current / dirCount) / yCount;
if (curIx == endIx && curIy == endIy)
{
return ReconstructPath(current, cameFrom, xArr, yArr, yCount, dirCount);
}
for (var d = 0; d < 8; d++)
{
var nx = curIx + Dx[d];
var ny = curIy + Dy[d];
if (nx < 0 || nx >= xCount || ny < 0 || ny >= yCount)
{
continue;
}
var isDiagonal = Dx[d] != 0 && Dy[d] != 0;
if (isDiagonal)
{
if (IsBlockedOrthogonal(curIx, curIy, nx, curIy)
|| IsBlockedOrthogonal(curIx, curIy, curIx, ny))
{
continue;
}
}
else
{
if (IsBlockedOrthogonal(curIx, curIy, nx, ny))
{
continue;
}
}
var newDir = DirCodes[d];
// Side-aware entry angle: block parallel moves into end cell
if (blockedEntryDir > 0 && nx == endIx && ny == endIy && newDir == blockedEntryDir)
{
continue;
}
var bend = ComputeBendPenalty(curDir, newDir, routingParams.BendPenalty);
double dist;
if (isDiagonal)
{
var ddx = xArr[nx] - xArr[curIx];
var ddy = yArr[ny] - yArr[curIy];
dist = Math.Sqrt(ddx * ddx + ddy * ddy) + routingParams.DiagonalPenalty;
}
else
{
dist = Math.Abs(xArr[nx] - xArr[curIx]) + Math.Abs(yArr[ny] - yArr[curIy]);
}
var softCost = ComputeSoftObstacleCost(
xArr[curIx], yArr[curIy], xArr[nx], yArr[ny],
softObstacles, routingParams);
var tentativeG = gScore[current] + dist + bend + softCost;
var neighborState = StateId(nx, ny, newDir);
if (tentativeG < gScore[neighborState])
{
gScore[neighborState] = tentativeG;
cameFrom[neighborState] = current;
openSet.Enqueue(neighborState, tentativeG + Heuristic(nx, ny));
}
}
}
return null;
}
private static double ComputeBendPenalty(int curDir, int newDir, double bendPenalty)
{
if (curDir == 0 || curDir == newDir)
{
return 0d;
}
// H↔V = 90° bend, diag↔diag (opposite types) = 90° bend
if ((curDir <= 2 && newDir <= 2) || (curDir >= 3 && newDir >= 3))
{
return bendPenalty;
}
// ortho↔diag = 45° bend
return bendPenalty / 2d;
}
private static double ComputeSoftObstacleCost(
double x1, double y1, double x2, double y2,
IReadOnlyList<OrthogonalSoftObstacle> softObstacles,
AStarRoutingParams routingParams)
{
if (routingParams.SoftObstacleWeight <= 0d || softObstacles.Count == 0)
{
return 0d;
}
var candidateStart = new ElkPoint { X = x1, Y = y1 };
var candidateEnd = new ElkPoint { X = x2, Y = y2 };
var candidateIsH = Math.Abs(y2 - y1) < 2d;
var candidateIsV = Math.Abs(x2 - x1) < 2d;
var cost = 0d;
foreach (var obstacle in softObstacles)
{
if (ElkEdgeRoutingGeometry.SegmentsIntersect(candidateStart, candidateEnd, obstacle.Start, obstacle.End))
{
cost += 120d * routingParams.SoftObstacleWeight;
continue;
}
// Graduated proximity: closer = exponentially more expensive
var dist = ComputeParallelDistance(
x1, y1, x2, y2, candidateIsH, candidateIsV,
obstacle.Start, obstacle.End,
routingParams.SoftObstacleClearance);
if (dist >= 0d)
{
var factor = 1d - (dist / routingParams.SoftObstacleClearance);
cost += 60d * factor * factor * routingParams.SoftObstacleWeight;
}
}
return cost;
}
private static double ComputeParallelDistance(
double x1, double y1, double x2, double y2,
bool candidateIsH, bool candidateIsV,
ElkPoint obStart, ElkPoint obEnd,
double clearance)
{
var obIsH = Math.Abs(obStart.Y - obEnd.Y) < 2d;
var obIsV = Math.Abs(obStart.X - obEnd.X) < 2d;
if (candidateIsH && obIsH)
{
var dist = Math.Abs(y1 - obStart.Y);
if (dist >= clearance)
{
return -1d;
}
var overlapMin = Math.Max(Math.Min(x1, x2), Math.Min(obStart.X, obEnd.X));
var overlapMax = Math.Min(Math.Max(x1, x2), Math.Max(obStart.X, obEnd.X));
return overlapMax > overlapMin + 1d ? dist : -1d;
}
if (candidateIsV && obIsV)
{
var dist = Math.Abs(x1 - obStart.X);
if (dist >= clearance)
{
return -1d;
}
var overlapMin = Math.Max(Math.Min(y1, y2), Math.Min(obStart.Y, obEnd.Y));
var overlapMax = Math.Min(Math.Max(y1, y2), Math.Max(obStart.Y, obEnd.Y));
return overlapMax > overlapMin + 1d ? dist : -1d;
}
return -1d;
}
private static List<ElkPoint> ReconstructPath(
int endState, int[] cameFrom,
double[] xArr, double[] yArr,
int yCount, int dirCount)
{
var path = new List<ElkPoint>();
var state = endState;
while (state >= 0)
{
var sIy = (state / dirCount) % yCount;
var sIx = (state / dirCount) / yCount;
path.Add(new ElkPoint { X = xArr[sIx], Y = yArr[sIy] });
state = cameFrom[state];
}
path.Reverse();
// Simplify: remove collinear points (same direction between consecutive segments)
var simplified = new List<ElkPoint> { path[0] };
for (var i = 1; i < path.Count - 1; i++)
{
var prev = simplified[^1];
var next = path[i + 1];
var dx1 = Math.Sign(path[i].X - prev.X);
var dy1 = Math.Sign(path[i].Y - prev.Y);
var dx2 = Math.Sign(next.X - path[i].X);
var dy2 = Math.Sign(next.Y - path[i].Y);
if (dx1 != dx2 || dy1 != dy2)
{
simplified.Add(path[i]);
}
}
simplified.Add(path[^1]);
return simplified;
}
private static void AddIntermediateLines(SortedSet<double> coords, double spacing)
{
var arr = coords.ToArray();
for (var i = 0; i < arr.Length - 1; i++)
{
var gap = arr[i + 1] - arr[i];
if (gap <= spacing * 2d)
{
continue;
}
var count = (int)(gap / spacing);
var step = gap / (count + 1);
for (var j = 1; j <= count; j++)
{
coords.Add(arr[i] + j * step);
}
}
}
}