nuget update
This commit is contained in:
5
.nuget/packages/system.buffers/4.6.0/.nupkg.metadata
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5
.nuget/packages/system.buffers/4.6.0/.nupkg.metadata
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{
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||||
"version": 2,
|
||||
"contentHash": "lN6tZi7Q46zFzAbRYXTIvfXcyvQQgxnY7Xm6C6xQ9784dEL1amjM6S6Iw4ZpsvesAKnRVsM4scrDQaDqSClkjA==",
|
||||
"source": "https://api.nuget.org/v3/index.json"
|
||||
}
|
||||
BIN
.nuget/packages/system.buffers/4.6.0/.signature.p7s
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.nuget/packages/system.buffers/4.6.0/.signature.p7s
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.nuget/packages/system.buffers/4.6.0/Icon.png
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.nuget/packages/system.buffers/4.6.0/Icon.png
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21
.nuget/packages/system.buffers/4.6.0/PACKAGE.md
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.nuget/packages/system.buffers/4.6.0/PACKAGE.md
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|
||||
## About
|
||||
|
||||
Provides resource pooling of any type for performance-critical applications that allocate and deallocate objects frequently.
|
||||
|
||||
## Main Types
|
||||
|
||||
The main types provided by this library are:
|
||||
|
||||
- System.Buffers.ArrayPool<T>
|
||||
|
||||
## Additional Documentation
|
||||
|
||||
- API reference can be found in: https://learn.microsoft.com/en-us/dotnet/api/system.buffers
|
||||
|
||||
## Related Packages
|
||||
|
||||
ArrayPool is shipped as part of the shared framework starting with .NET Core 3.1.
|
||||
|
||||
## License
|
||||
|
||||
System.Buffers is released as open source under the [MIT license](https://licenses.nuget.org/MIT).
|
||||
23
.nuget/packages/system.buffers/4.6.0/System.Buffers.nuspec
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.nuget/packages/system.buffers/4.6.0/System.Buffers.nuspec
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
|
||||
<metadata>
|
||||
<id>System.Buffers</id>
|
||||
<version>4.6.0</version>
|
||||
<authors>Microsoft</authors>
|
||||
<requireLicenseAcceptance>true</requireLicenseAcceptance>
|
||||
<license type="expression">MIT</license>
|
||||
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
|
||||
<icon>Icon.png</icon>
|
||||
<readme>PACKAGE.md</readme>
|
||||
<projectUrl>https://github.com/dotnet/maintenance-packages</projectUrl>
|
||||
<description>System.Buffers</description>
|
||||
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
|
||||
<serviceable>true</serviceable>
|
||||
<repository type="git" url="https://github.com/dotnet/maintenance-packages" commit="d0c2a5a83211e271826172a6b0510c25a52dbd53" />
|
||||
<dependencies>
|
||||
<group targetFramework=".NETFramework4.6.2" />
|
||||
<group targetFramework=".NETCoreApp2.1" />
|
||||
<group targetFramework=".NETStandard2.0" />
|
||||
</dependencies>
|
||||
</metadata>
|
||||
</package>
|
||||
6
.nuget/packages/system.buffers/4.6.0/buildTransitive/net461/System.Buffers.targets
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.nuget/packages/system.buffers/4.6.0/buildTransitive/net461/System.Buffers.targets
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||||
<Project InitialTargets="NETStandardCompatError_System_Buffers_net462">
|
||||
<Target Name="NETStandardCompatError_System_Buffers_net462"
|
||||
Condition="'$(SuppressTfmSupportBuildWarnings)' == ''">
|
||||
<Warning Text="System.Buffers 4.6.0 doesn't support $(TargetFramework) and has not been tested with it. Consider upgrading your TargetFramework to net462 or later. You may also set <SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings> in the project file to ignore this warning and attempt to run in this unsupported configuration at your own risk." />
|
||||
</Target>
|
||||
</Project>
|
||||
0
.nuget/packages/system.buffers/4.6.0/buildTransitive/net462/_._
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.nuget/packages/system.buffers/4.6.0/buildTransitive/net462/_._
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173
.nuget/packages/system.buffers/4.6.0/lib/net462/System.Buffers.xml
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.nuget/packages/system.buffers/4.6.0/lib/net462/System.Buffers.xml
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|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>System.Buffers</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:System.Buffers.ArrayPool`1">
|
||||
<summary>
|
||||
Provides a resource pool that enables reusing instances of type <see cref="T:T[]"/>.
|
||||
</summary>
|
||||
<remarks>
|
||||
<para>
|
||||
Renting and returning buffers with an <see cref="T:System.Buffers.ArrayPool`1"/> can increase performance
|
||||
in situations where arrays are created and destroyed frequently, resulting in significant
|
||||
memory pressure on the garbage collector.
|
||||
</para>
|
||||
<para>
|
||||
This class is thread-safe. All members may be used by multiple threads concurrently.
|
||||
</para>
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="F:System.Buffers.ArrayPool`1.s_sharedInstance">
|
||||
<summary>The lazily-initialized shared pool instance.</summary>
|
||||
</member>
|
||||
<member name="P:System.Buffers.ArrayPool`1.Shared">
|
||||
<summary>
|
||||
Retrieves a shared <see cref="T:System.Buffers.ArrayPool`1"/> instance.
|
||||
</summary>
|
||||
<remarks>
|
||||
The shared pool provides a default implementation of <see cref="T:System.Buffers.ArrayPool`1"/>
|
||||
that's intended for general applicability. It maintains arrays of multiple sizes, and
|
||||
may hand back a larger array than was actually requested, but will never hand back a smaller
|
||||
array than was requested. Renting a buffer from it with <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> will result in an
|
||||
existing buffer being taken from the pool if an appropriate buffer is available or in a new
|
||||
buffer being allocated if one is not available.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.EnsureSharedCreated">
|
||||
<summary>Ensures that <see cref="F:System.Buffers.ArrayPool`1.s_sharedInstance"/> has been initialized to a pool and returns it.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.Create">
|
||||
<summary>
|
||||
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using default configuration options.
|
||||
</summary>
|
||||
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance.</returns>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using custom configuration options.
|
||||
</summary>
|
||||
<param name="maxArrayLength">The maximum length of array instances that may be stored in the pool.</param>
|
||||
<param name="maxArraysPerBucket">
|
||||
The maximum number of array instances that may be stored in each bucket in the pool. The pool
|
||||
groups arrays of similar lengths into buckets for faster access.
|
||||
</param>
|
||||
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance with the specified configuration options.</returns>
|
||||
<remarks>
|
||||
The created pool will group arrays into buckets, with no more than <paramref name="maxArraysPerBucket"/>
|
||||
in each bucket and with those arrays not exceeding <paramref name="maxArrayLength"/> in length.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
|
||||
<summary>
|
||||
Retrieves a buffer that is at least the requested length.
|
||||
</summary>
|
||||
<param name="minimumLength">The minimum length of the array needed.</param>
|
||||
<returns>
|
||||
An <see cref="T:T[]"/> that is at least <paramref name="minimumLength"/> in length.
|
||||
</returns>
|
||||
<remarks>
|
||||
This buffer is loaned to the caller and should be returned to the same pool via
|
||||
<see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> so that it may be reused in subsequent usage of <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>.
|
||||
It is not a fatal error to not return a rented buffer, but failure to do so may lead to
|
||||
decreased application performance, as the pool may need to create a new buffer to replace
|
||||
the one lost.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
|
||||
<summary>
|
||||
Returns to the pool an array that was previously obtained via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> on the same
|
||||
<see cref="T:System.Buffers.ArrayPool`1"/> instance.
|
||||
</summary>
|
||||
<param name="array">
|
||||
The buffer previously obtained from <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> to return to the pool.
|
||||
</param>
|
||||
<param name="clearArray">
|
||||
If <c>true</c> and if the pool will store the buffer to enable subsequent reuse, <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/>
|
||||
will clear <paramref name="array"/> of its contents so that a subsequent consumer via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>
|
||||
will not see the previous consumer's content. If <c>false</c> or if the pool will release the buffer,
|
||||
the array's contents are left unchanged.
|
||||
</param>
|
||||
<remarks>
|
||||
Once a buffer has been returned to the pool, the caller gives up all ownership of the buffer
|
||||
and must not use it. The reference returned from a given call to <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> must only be
|
||||
returned via <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> once. The default <see cref="T:System.Buffers.ArrayPool`1"/>
|
||||
may hold onto the returned buffer in order to rent it again, or it may release the returned buffer
|
||||
if it's determined that the pool already has enough buffers stored.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="T:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason">
|
||||
<summary>The reason for a BufferAllocated event.</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.Pooled">
|
||||
<summary>The pool is allocating a buffer to be pooled in a bucket.</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.OverMaximumSize">
|
||||
<summary>The requested buffer size was too large to be pooled.</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.PoolExhausted">
|
||||
<summary>The pool has already allocated for pooling as many buffers of a particular size as it's allowed.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPoolEventSource.BufferRented(System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Event for when a buffer is rented. This is invoked once for every successful call to Rent,
|
||||
regardless of whether a buffer is allocated or a buffer is taken from the pool. In a
|
||||
perfect situation where all rented buffers are returned, we expect to see the number
|
||||
of BufferRented events exactly match the number of BuferReturned events, with the number
|
||||
of BufferAllocated events being less than or equal to those numbers (ideally significantly
|
||||
less than).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPoolEventSource.BufferAllocated(System.Int32,System.Int32,System.Int32,System.Int32,System.Buffers.ArrayPoolEventSource.BufferAllocatedReason)">
|
||||
<summary>
|
||||
Event for when a buffer is allocated by the pool. In an ideal situation, the number
|
||||
of BufferAllocated events is significantly smaller than the number of BufferRented and
|
||||
BufferReturned events.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPoolEventSource.BufferReturned(System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Event raised when a buffer is returned to the pool. This event is raised regardless of whether
|
||||
the returned buffer is stored or dropped. In an ideal situation, the number of BufferReturned
|
||||
events exactly matches the number of BufferRented events.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxArrayLength">
|
||||
<summary>The default maximum length of each array in the pool (2^20).</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxNumberOfArraysPerBucket">
|
||||
<summary>The default maximum number of arrays per bucket that are available for rent.</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.DefaultArrayPool`1.s_emptyArray">
|
||||
<summary>Lazily-allocated empty array used when arrays of length 0 are requested.</summary>
|
||||
</member>
|
||||
<member name="P:System.Buffers.DefaultArrayPool`1.Id">
|
||||
<summary>Gets an ID for the pool to use with events.</summary>
|
||||
</member>
|
||||
<member name="T:System.Buffers.DefaultArrayPool`1.Bucket">
|
||||
<summary>Provides a thread-safe bucket containing buffers that can be Rent'd and Return'd.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.#ctor(System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Creates the pool with numberOfBuffers arrays where each buffer is of bufferLength length.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:System.Buffers.DefaultArrayPool`1.Bucket.Id">
|
||||
<summary>Gets an ID for the bucket to use with events.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Rent">
|
||||
<summary>Takes an array from the bucket. If the bucket is empty, returns null.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Return(`0[])">
|
||||
<summary>
|
||||
Attempts to return the buffer to the bucket. If successful, the buffer will be stored
|
||||
in the bucket and true will be returned; otherwise, the buffer won't be stored, and false
|
||||
will be returned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:System.SR.ArgumentException_BufferNotFromPool">
|
||||
<summary>The buffer is not associated with this pool and may not be returned to it.</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
0
.nuget/packages/system.buffers/4.6.0/lib/netcoreapp2.1/_._
vendored
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0
.nuget/packages/system.buffers/4.6.0/lib/netcoreapp2.1/_._
vendored
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173
.nuget/packages/system.buffers/4.6.0/lib/netstandard2.0/System.Buffers.xml
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.nuget/packages/system.buffers/4.6.0/lib/netstandard2.0/System.Buffers.xml
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|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>System.Buffers</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:System.Buffers.ArrayPool`1">
|
||||
<summary>
|
||||
Provides a resource pool that enables reusing instances of type <see cref="T:T[]"/>.
|
||||
</summary>
|
||||
<remarks>
|
||||
<para>
|
||||
Renting and returning buffers with an <see cref="T:System.Buffers.ArrayPool`1"/> can increase performance
|
||||
in situations where arrays are created and destroyed frequently, resulting in significant
|
||||
memory pressure on the garbage collector.
|
||||
</para>
|
||||
<para>
|
||||
This class is thread-safe. All members may be used by multiple threads concurrently.
|
||||
</para>
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="F:System.Buffers.ArrayPool`1.s_sharedInstance">
|
||||
<summary>The lazily-initialized shared pool instance.</summary>
|
||||
</member>
|
||||
<member name="P:System.Buffers.ArrayPool`1.Shared">
|
||||
<summary>
|
||||
Retrieves a shared <see cref="T:System.Buffers.ArrayPool`1"/> instance.
|
||||
</summary>
|
||||
<remarks>
|
||||
The shared pool provides a default implementation of <see cref="T:System.Buffers.ArrayPool`1"/>
|
||||
that's intended for general applicability. It maintains arrays of multiple sizes, and
|
||||
may hand back a larger array than was actually requested, but will never hand back a smaller
|
||||
array than was requested. Renting a buffer from it with <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> will result in an
|
||||
existing buffer being taken from the pool if an appropriate buffer is available or in a new
|
||||
buffer being allocated if one is not available.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.EnsureSharedCreated">
|
||||
<summary>Ensures that <see cref="F:System.Buffers.ArrayPool`1.s_sharedInstance"/> has been initialized to a pool and returns it.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.Create">
|
||||
<summary>
|
||||
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using default configuration options.
|
||||
</summary>
|
||||
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance.</returns>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using custom configuration options.
|
||||
</summary>
|
||||
<param name="maxArrayLength">The maximum length of array instances that may be stored in the pool.</param>
|
||||
<param name="maxArraysPerBucket">
|
||||
The maximum number of array instances that may be stored in each bucket in the pool. The pool
|
||||
groups arrays of similar lengths into buckets for faster access.
|
||||
</param>
|
||||
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance with the specified configuration options.</returns>
|
||||
<remarks>
|
||||
The created pool will group arrays into buckets, with no more than <paramref name="maxArraysPerBucket"/>
|
||||
in each bucket and with those arrays not exceeding <paramref name="maxArrayLength"/> in length.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
|
||||
<summary>
|
||||
Retrieves a buffer that is at least the requested length.
|
||||
</summary>
|
||||
<param name="minimumLength">The minimum length of the array needed.</param>
|
||||
<returns>
|
||||
An <see cref="T:T[]"/> that is at least <paramref name="minimumLength"/> in length.
|
||||
</returns>
|
||||
<remarks>
|
||||
This buffer is loaned to the caller and should be returned to the same pool via
|
||||
<see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> so that it may be reused in subsequent usage of <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>.
|
||||
It is not a fatal error to not return a rented buffer, but failure to do so may lead to
|
||||
decreased application performance, as the pool may need to create a new buffer to replace
|
||||
the one lost.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
|
||||
<summary>
|
||||
Returns to the pool an array that was previously obtained via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> on the same
|
||||
<see cref="T:System.Buffers.ArrayPool`1"/> instance.
|
||||
</summary>
|
||||
<param name="array">
|
||||
The buffer previously obtained from <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> to return to the pool.
|
||||
</param>
|
||||
<param name="clearArray">
|
||||
If <c>true</c> and if the pool will store the buffer to enable subsequent reuse, <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/>
|
||||
will clear <paramref name="array"/> of its contents so that a subsequent consumer via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>
|
||||
will not see the previous consumer's content. If <c>false</c> or if the pool will release the buffer,
|
||||
the array's contents are left unchanged.
|
||||
</param>
|
||||
<remarks>
|
||||
Once a buffer has been returned to the pool, the caller gives up all ownership of the buffer
|
||||
and must not use it. The reference returned from a given call to <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> must only be
|
||||
returned via <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> once. The default <see cref="T:System.Buffers.ArrayPool`1"/>
|
||||
may hold onto the returned buffer in order to rent it again, or it may release the returned buffer
|
||||
if it's determined that the pool already has enough buffers stored.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="T:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason">
|
||||
<summary>The reason for a BufferAllocated event.</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.Pooled">
|
||||
<summary>The pool is allocating a buffer to be pooled in a bucket.</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.OverMaximumSize">
|
||||
<summary>The requested buffer size was too large to be pooled.</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.PoolExhausted">
|
||||
<summary>The pool has already allocated for pooling as many buffers of a particular size as it's allowed.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPoolEventSource.BufferRented(System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Event for when a buffer is rented. This is invoked once for every successful call to Rent,
|
||||
regardless of whether a buffer is allocated or a buffer is taken from the pool. In a
|
||||
perfect situation where all rented buffers are returned, we expect to see the number
|
||||
of BufferRented events exactly match the number of BuferReturned events, with the number
|
||||
of BufferAllocated events being less than or equal to those numbers (ideally significantly
|
||||
less than).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPoolEventSource.BufferAllocated(System.Int32,System.Int32,System.Int32,System.Int32,System.Buffers.ArrayPoolEventSource.BufferAllocatedReason)">
|
||||
<summary>
|
||||
Event for when a buffer is allocated by the pool. In an ideal situation, the number
|
||||
of BufferAllocated events is significantly smaller than the number of BufferRented and
|
||||
BufferReturned events.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.ArrayPoolEventSource.BufferReturned(System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Event raised when a buffer is returned to the pool. This event is raised regardless of whether
|
||||
the returned buffer is stored or dropped. In an ideal situation, the number of BufferReturned
|
||||
events exactly matches the number of BufferRented events.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxArrayLength">
|
||||
<summary>The default maximum length of each array in the pool (2^20).</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxNumberOfArraysPerBucket">
|
||||
<summary>The default maximum number of arrays per bucket that are available for rent.</summary>
|
||||
</member>
|
||||
<member name="F:System.Buffers.DefaultArrayPool`1.s_emptyArray">
|
||||
<summary>Lazily-allocated empty array used when arrays of length 0 are requested.</summary>
|
||||
</member>
|
||||
<member name="P:System.Buffers.DefaultArrayPool`1.Id">
|
||||
<summary>Gets an ID for the pool to use with events.</summary>
|
||||
</member>
|
||||
<member name="T:System.Buffers.DefaultArrayPool`1.Bucket">
|
||||
<summary>Provides a thread-safe bucket containing buffers that can be Rent'd and Return'd.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.#ctor(System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Creates the pool with numberOfBuffers arrays where each buffer is of bufferLength length.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:System.Buffers.DefaultArrayPool`1.Bucket.Id">
|
||||
<summary>Gets an ID for the bucket to use with events.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Rent">
|
||||
<summary>Takes an array from the bucket. If the bucket is empty, returns null.</summary>
|
||||
</member>
|
||||
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Return(`0[])">
|
||||
<summary>
|
||||
Attempts to return the buffer to the bucket. If successful, the buffer will be stored
|
||||
in the bucket and true will be returned; otherwise, the buffer won't be stored, and false
|
||||
will be returned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:System.SR.ArgumentException_BufferNotFromPool">
|
||||
<summary>The buffer is not associated with this pool and may not be returned to it.</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
BIN
.nuget/packages/system.buffers/4.6.0/system.buffers.4.6.0.nupkg
vendored
Normal file
BIN
.nuget/packages/system.buffers/4.6.0/system.buffers.4.6.0.nupkg
vendored
Normal file
Binary file not shown.
1
.nuget/packages/system.buffers/4.6.0/system.buffers.4.6.0.nupkg.sha512
vendored
Normal file
1
.nuget/packages/system.buffers/4.6.0/system.buffers.4.6.0.nupkg.sha512
vendored
Normal file
@@ -0,0 +1 @@
|
||||
iRbJyTSX9bJVpURLGLiW8Fgk5Vfm5iGCztw4IG4IJYcxJy+BXTCEgEWFeJtO6c+kPnUmQu87KK5m188+qbErcQ==
|
||||
Reference in New Issue
Block a user